๐Ÿ”ž ADULT: Profile/maxime martyr - HD Photos!

Skip to main content

Maxime Martyr

691
Posts
43
Topics
6
Followers
25
Following
A member registered Nov 03, 2015 ยท View creator page โ†’

Recent community posts

While the first game was an original horror 2D platformer stealth game about hiding from and escaping a creepy toy which felt like the nightmare of a child scared by her new plushie which reminds her of the death of her beloved grandma, this second game turned into a religious tale of the endless conflict between God and Lucifer.

Indeed, this game introduced a new central antagonist named the Entity but his textbook presentation makes it obvious that he is actually Lucifer from the christian mythology. The Guardian of Hope expelled from Heavens and casted down into the dark underworld by a jealous god after which he became the ruler of the underworld full of resentment against God is totally the character Lucifer from the christian mythology, the Bringer of Light, the angel expelled from Heavens for having convinced Eve to taste the forbidden fruit of knowledge, which is itself the imperial roman version of the character Prometheus from the greek mythology, the Bringer of Fire, the titan cruelly punished by Zeus for having shared the secret of fire with humankind and made it independent from the whims of the gods, which is itself inspired from the character Enki from the oldest mesopotamian mythology, the God of Knowledge and Defender of Humankind from his whimsical brother Enlil the King of Gods who decided to wipe out humankind because it became too noisy for him but his brother Enki warned the human sage Atrahasis of Enlil's plan to drown the world under a deluge of 7 days and instructed him to build a boat to survive Enlil's deluge and save his family along with a couple of each animal specie, every mythology is inspired from an older mythology and since the mesopotamian civilization was the oldest, they actually invented the first mythology upon which every other mythology is based on, including the christian mythology invented by the roman empire who are the direct successors of the athenian empire or the greek civilization if you prefer.

Every mythology is centered around a tyrant god and a bringer of knowledge who taught humankind how to become independent of the gods, it first started with the mesopotamian mythology centered around the tyrannical Enlil the King of Gods opposed by his brother Enki the God of Knowledge and Defender of Humankind, then it continued with the city-state of Athens who turned it into the tyrannical Zeus the King of Gods who cruelly punished Prometheus the Titan Bringer of Fire for having shared the secret of fire with humankind and taught it how to become independent from the whims of the gods, and it finally ended with the Roman Empire who turned it into the tyrannical only god Deus (as if Zeus had gotten rid of all other gods) who banished Lucifer the Angel Bringer of Light down into the dark underground for having convinced Eve to learn knowledge instead of remaining God's ignorant sheep.

The Entity in this game follows the same pattern which villainizes the Guardian of Hope victim of a jealous god's cruelty instead of sympathizing with him against the tyrant god.

The third game even made me feel like the wet dream of a fanatical girl who fantasizes about being God's Chosen One as Esther is the daughter of a very religious woman, she was blessed by God before she even was born, she grew up in a catholic orphanage, and she eventually turns into an angel who single-handedly defeats Lucifer, this all really feels like a religious wet dream to me, like the creator of the game fantasizes about being like Jeanne d'Arc, the Daughter of God. Esther growing up in a catholic orphanage might even be based on her real story for all I know because her games are so religious that she probably had a catholic education.

I don't mind fictions to be inspired from christian mythology however what I strongly dislike is when they conform to the mythology without questioning it, like villainizing Lucifer instead of sympathizing with him since he is a victim of God's tyranny who cruelly punished him for supporting humankind instead of keeping it as an ignorant cattle. Moreover, while the original mesopotamian mythology made sense because Enlil and Enki were brother gods and the newer greek mythology also made sense because Zeus was a god whereas Prometheus was a titan, how do you explain the absurd imperial roman version stating that God created an angel to be the Bringer of Light and got mad when his angel fulfilled his purpose? Indeed, the Roman Empire imposed the monotheism of the only god Deus in order to justify the tyranny of their Emperor but then, this implies that the only god Deus is the source of everything that exists, including both good and evil, Heavens and Hell, angels and demons, Lucifer, Satan, et caetera. God is the source of everything that exists, both good and evil, because he is the omnipotent and omniscient creator, which implies that everything is his design. Under these conditions, you can't believe that Lucifer or Satan is the villain since they are God's creations like everything else. That's why, while I appreciate that you made your Guardian of Hope to be a god himself instead of a mere angel of God, I dislike how you villainize Lucifer conforming to the christian mythology without questioning it and why I prefer games like the Shin Megami Tensei series which are also centered around the christian mythology's war between Heavens and Hell, however they logically concluded that God is the actual villain who started this war to impose his tyranny to the free-willed angel Lucifer who stood against him because he treats humankind like his cattle to begin with, but the series still gives you the choice to either side with Heavens or with Hell or against both of them instead of imposing a side as you do in your games.

To conclude, make a game where Esther finally understands that the actual villain who started all of this is the tyrannical God who unfairly punished Lucifer out of jealousy and make her stand against him then I might appreciate your games instead of perceiving them as the wet dream of a fanatical girl who doesn't question her catholic education.

WHY DOES YOUR CAT LOOK LIKE HIM?!

Thank you for confirming it is a RPG Maker game. ๐Ÿ˜‰

I recognized this was a RPG Maker as soon as the narrator explained the controls "arrow keys to move, Z to interact and confirm, X to open menu and cancel, F4 to toggle between full screen or windowed" , I am familiar with these RPG Maker controls. ๐Ÿ˜

Then I heard the game's sound effects and they sound familiar from RPG Maker as well. ๐Ÿ˜Š

I didn't expect this game to be a RPG Maker game since it is a side-scrolling game and not a top-down perspective so I needed confirmation and you did but, as opposite to you, I enjoy hearing such familiar sounds specifically because they feel familiar and it is fun to experience how each developer uses the same resources in different ways making them feel familiar and new at the same time.

For example, when you discovered this game and downloaded it, you didn't expect it to be a RPG Maker game before you played it, right? Its developer surprised you by using an unoriginal game engine to make an original game, right? Then you better let yourself getting turned on by this excitement of discovering a new perspective on something you thought you already knew all about rather than letting yourself get turned off by the boredom of recognizing familiar sounds, don't you think? ๐Ÿ˜‰

(1 edit)

What about your promise of adding more portal worlds for more gameplay variations, one for each girl's disc?

The Novelist is all about improbable choices and uncompromising compromises between selfish people experiencing the Murphy Law to ensure that everything which could go wrong goes wrong.

The protagonist of this story forces himself to write a novel when he is not in the mood and therefore turns his dream into a nightmare because instead of enjoying what he does, he makes it a painful chore.

He has to struggle alone because he is not supported by his family who has each their own needs and desires and no one ever desires to make anyone else but themselves happy.

Indeed, Dan is obsessed by his novelist career because he wants to create something to be remembered and therefore he is too busy worrying himself about what strangers who he will never meet will think of him after he is dead instead of enjoying life while he is still alive, Linda expects his unconditional support for her painter career and got the nerve to be disappointed if he doesn't always prioritize her while she never prioritizes him herself and Tommy is a self-centered brat who expects his parents to do everything he wants and throws a tantrum if his every whim are not satisfied.

Even as each of them notices that the others are unhappy, no one ever desires to make anyone else happy as each of their desire is a selfish one.

Moreover, while I understand that this game wants to tell about the hardships of balancing career and family life, this premise is flawed because they are incompatible to begin with.

Careerist people, meaning people whose job is their passion, need to be free to dedicate as much attention, time and energy to their job as they want and they don't want to be burdened by anything, including a family, which would get in the way of their career because this is what fulfills them whereas family people are people whose dream is to build a family while their job is merely a mean to sustain their real passion which is their family and they don't care about their career because their job is only a mean to an end and not an end itself, they wouldn't even want a job if they didn't need money because they want to dedicate all of their attention, time and energy to their family life while their career is nothing but a chore to them.

And since the aim of this game is not to teach a realistic experience of life but to convince people that life and compromises are hard then it triggers everything to happen simultaneously just to force us to choose who to grant their wish at each chapter in a way to unavoidably disappoint everyone else, which is not how life actually works because life is not a succession of events scripted to happen at the same time and to grant only one wish at a time.

Experiencing this "game" actually made me feel that it was designed by a depressed person who only wanted to share their melancholy with other people because "sadness seeks company", which is why the conclusion of this "game" is that everyone can't be happy because some people's happiness has to be sacrificed in order to grant one person's happiness and such a conclusion results from a reasoning in a mind of someone disappointed in life and experiencing depression.

I know what I talk about because I already experienced such melancholy myself and I don't appreciate that someone tries to burden me with their own melancholy while I already struggle with my own so I didn't enjoy this "game" and I deleted it as soon as I finished it once because I already know that no matter my choices, the outcome will always be that everyone can't be happy because this "game" was designed to be fatally unrewarding just like its designer felt that life is fatally unrewarding so what's the point of restarting it for the same outcome?

I am stuck in the hub after the maze puzzle, the Admin banned me and the Entity sent me back to the hub however there is no portal to get out of it, I tried to walk onto every each tile and I triggered only broken portals or locked levels and no way out of the hub therefore I am stuck there. ๐Ÿ˜Ÿ

Also, I had to copy some sound files from my own RPG Maker MV folder into this game folder because the game displayed error messages about missing files from the RPG Maker MV RTP.

NOTE: Small Favors is still in development. But the current version is feature complete except for a small amount of optional content, planned for release...eventually.

Still not yet after 3 years which begs the question when exactly is eventually? ๐Ÿ˜

(1 edit)

What has been going on in the Omicron system?

Where is it located?

Why all of its gates have been destroyed?

Why do we encounter only abandoned damaged ships from it?

Who inhabits it and what have they been doing?

Already said, boring repetition.

Is Xylas a Coleoid?

I finished reading what was available until now and I did not struggle to read it because it made sense even if it was not very credible unlike your petulant tantrums, may I remind you that the author stated himself that he just released the last chapter a few days ago? And yet you keep pestering me about not having read it yet even though one more chapter will not change all of the story's flaws because this is all you can hold onto since you want to contradict me without reason like the insufferable brat that you definitely are.

(1 edit)

You made so little sense that I didn't even bother to read half of your comment because my rational mind couldn't bear your nonsensical monologue.

(3 edits)

Actually, I am not the one who started this "being the smartest guy in the room" meme, I merely played along. ๐Ÿ˜

Gross phrasing to mask a lack of actual counter-points is so typical of pointless arguments.

The author made it too obvious that a single mind designed all characters since they too conveniently are tuned to the same frequency and if you didn't even notice this reality then you are the one who was likely too busy staring a horse's behind to actually pay attention to the world building.

I don't know the developer so I don't have any feeling for them, all I know of them is Chasing Sunsets which is all that I gave a cold feedback about (which is too specific to be generic and not burning with hate by the way)  whereas your pointless arguing is what actually sounds bitter because I hurt your ego by criticizing something which you like.

Oh well, fans gotta fawn over. ๐Ÿ˜

90% of a story is a "snippet" of it to you? I'm sure Stone Fox Studios appreciates this consideration of their years-long story-development. ๐Ÿ˜

Moreover, the fact that I missed the last chapter may nullify my opinion of rushed conclusion however it doesn't change anything to my other feedback about immersion's sabotage by constant fourth wall breaking nor unbelievability of a world where everyone shares a single mind.

Sure you may reiterate to your heart's content and I will reiterate that you are unlikely to be taken seriously when you care enough to answer that you don't care. ๐Ÿ˜‚

It always amuses me every time someone cares to answer that they don't care. ๐Ÿ˜‚

You are free to enjoy a world where everyone shares a collective mind and I am free to not.

I already acknowledged that I stopped after version 1.0 but was it not the conclusion already and the following content is it not an aftermath of the conclusion?

(1 edit)

My comment was at the time of version 1.0.

As for me being the smartest guy in the room, well, I have yet to meet someone who outsmarts me.

And rejecting my criticism because of my personality demonstrates your inability to actually counter it.

So does relying onto numbers rather than actual facts.

Can you honestly deny that you kept breaking the fourth wall in Chasing Sunsets and thus that you kept pulling players out of your story or that all of your characters share a single personality which is yours nerdy one?

Did you genuinely expect players to believe in your world where everyone is tuned at the same frequency, knows the same nerdy references and makes the same nerdy jokes?

In the end, it doesn't matter if you accept my feedback or reject it because of my personality, because the fact remains that you failed to create a believable world because you failed to create diversity in it since you failed to design divergent personalities than yours and you kept sabotaging immersion in your world because of your frequent fourth wall breaking which do break immersion whether you acknowledge it or not doesn't change the fact.

Here you go: https://www.gog.com/fr/game/the_witchs_house_mv