Hey! So glad you enjoyed haha :D
My suggestion to master the scanner is to use the tutorial level to try get the hang of it there without worrying about the time pressure. It requires you to drag quite slowly and consistently
Good luck! The new WR is 00:25:092 >:)
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Michaela Bussey
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It is so inspiring to have heard James' pitch and to see the results here in action. Your writing is so expressive and wonderful James!
Riker, the work you put into this vision shines so brightly and the Tanaka you were able to visualise the idea in a great way! The game is a bit mechanically simple, but it leans into better communicating the story - which is obviously the main and most important aspect
Sithe, this is so so impressive!! I love how your vision came together, and with Remae's amazing talent (And god-like Krita skillz) you two created something so beautiful and wholesome!
I had to be very gentle with the system, and sometimes the mechanics woulod not work as intended, but your build demonstrated your drive and persistence!
P.S. The fool was my fav - my good loafy boi ;o;
The concept of having the dice roll determine the move is a really fun one to me! And the added slo-mo to better determine your outcome. while making sure that it doesn't have tooo much innfluence made the game feel fun and engaging!
I wasn't able to kill more than one, not sure if that was a result of my terrible gamer skills lol xD But super fun concept and works well in practise :)
bestie, this is it - I BLOODY LOVE THIS!! From the colour palette and UI (yes comic sans WAS the best choice) to the super informational and engaging text, I was thoroughly entertained the whole time!! It’s clean and minimal, witty and sharp, and most definitely brought back intense nostalgia of grade 2, but even better with the cheeky humour. Truly a great job :)
Hi there! Thank you for your feedback :) I don't know if the description is available (Sorry we're new here...) but here is our explanation to how it connects to the theme!
"To Walk Alone" was created for the Wits and Vega Intercampus Game Jam 2021, and was inspired by the "don't look" theme. With the creation of this game, we aimed to replicate the anxiety and fears many women experience when walking alone, with a particular focus on the feeling of not wanting to be looked at or noticed.
Your writing is amazing! The eyeball and zombie theme was captivating and well done. I love that you used twine (I think?) to effectively tell this narrative of someone hallucinating. Unfortunately the game did lack some additional player agency and intrigue, but the premise was effectively communicated and I think that you guys did an amazing job! (Michaela Bussey, Four Old Men)
This reminds me of the backrooms creepy pasta! Check it out if you haven't heard of it, it's pretty similar in terms of themes. You executed atmosphere and horror very well, with the static overlay and sound effects. Character design is sick! The E to talk wasn't working in places, and I did feel that the text boxes could have been better placed. I didnt find a function for the gun, unless it actually killed the enemies but it didn't seem to on my end.
Overall I felt determined to finish the game and collect the items! well done :) (Michaela Bussey, Four Old Men)
First of all, the entire experience is so atmospherically fitting for the narrative you have constructed. I love the retro low poly art and windows 95 aesthetic (no surprises there), The sound effects and music are well chosen and impactful, and the camera filter (almost 3D glasses-esk?) further develops the aesthetic you aimed for. Love the blend of cultishness and humor, it is craftily managed.
Critiques are that the dialogues are a bit too fast for these slow eyes, the cursor sometimes doesn't detect the computer when I am directly looking at it or just disappears for a while, and there are quite a few spelling errors <3
Appreciate the nod to Temple OS ;) Great job and well done! (Michaela Bussey - Four Old Men)












