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Mind&Sorcery

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A member registered Sep 09, 2023

Recent community posts

The extra items don't appear in your result one. Is it possible for you to make it compatible?

https://perang-cemen.itch.io/rpg-maker-mz-plugin-extra-drop

I get this tiny text.

The settings

Am I doing something wrong? Because the same Font works without the plugin.

I can't move any event while displaying messages?

I have two question. Can I have multiple message at once? And can I move events, characters at the same time as showing messages?

Thank you very much for this new feature :)

That was it lol Now it works :)

(1 edit)

I just tried the state gain from weakness <WBStates: 15:100> in the actor notetag and this one does work.

I test it in a new project with only Book and Weakness. All parameters are true. I didn't use the wbstate. Only <WAStates: 11> in the notebox of the skill that the enemy is weak to. Enemy as weakness to fire and the attack as fire. The state exists with icon in state 11. Nothing else. 

Hi! I tried the new feature but it does not work. I added <WAStates: 25> to a skill. The enemy is weak to it by 200%, but the Icon I set for the State doesnt show up on the current enemy nor the next.

I`d use it like a weakness check. If a character hits 'red slime' with an element the enemy is weak to, all futur 'red slimes' will have that state applied so the player can remember what that enemy is weak against.

Or maybe you could make it a new plugin that does only that and it`s not a state but an Icon that shows its weakness.

What do you think of it?

When will the game be released?

That would be awesome :)

Hi. Will you do a Breath of Fire layout one?

That'll be great, thank you.

Can the barrier be a % of a stat or does it have to be a whole number?

Hi! Can the plugin drop many of the same item?

Any scene in the game. Equip, skill, ect.

Can you call any status scene with this and change it?

Does it work inside the turn-based combat scene

That would be great :)

It worked! Thank you, mate :)

(1 edit)

Hi. I have a plugin that lets me have two accessory slots. In the editor, I'm limited to setting only one for the playtest. Is your plugin flexible enough that I can use both acc slots?

I just bought the premium version, and I can't bind the OK key to anything. It always stays stuck to E or Enter. I want to select stuff in the menu with Z.

Yeah exactly.

Can the volume be set by increments of 5% instead of the usual 20%? Someone playtested my game and said that even increments of 10% would be too much.

Does it have to be a notetag? Would you be able to create an option in the plugin database that prevents all skills from drawing TP? 

I want my skills to unlock by having X amount of TP, but I don't want the TP reduced when the player uses the skills. By default, if you press the skill, the TP is reduced. 

So the Bestiary can be seen in battle? Then that solves the issue. Thank you.

Does the info stay when you reveal it?

My game doesn't use a mouse. Does the plugin still work?

Interesting..

If you post an update for your plugin, then I'll have to re-change it every time?

I found someone who can. But I have another question.

I need 5 column for my skillsand the max you have is 3. Is it possible that you make 5 available? 

I see 8 layers in your options. Is it possible I would need more than that? Can you have two of the same layers, and have one of them above the other?

Would you be able to make this plugin deep enough to replace Tiled for collisions, levels, and doodads?

That's cool. I haven't found yet. I'm still looking for someone who can. I'll have to consider some stuff if I decide to commit in buying your other menu plugins or going with another.

(1 edit)

I mentioned on the lite version post that I needed a BOF-style party command. You said it may be too complex to make. Would you make it by commission? Because I won't be able to use your plugin since it's not compatible with anything else that changes the battle scene, because it controls everything..

Cool. Your stuff is only getting better :)

(1 edit)

The directional arrows of my controllers with your plugin  don't work and you don't have options for that in the plugin parameters