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Morgaen Rei
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;3 Sent you a message on Discord, but since my connection is shaky I will also duplicate it here.
Since you are working on some TV adjacent stuff - I very much recommend you to try out to do stuff with ShaderGlass (you can find it either here or on Steam - it’s free). It’s fork of retrofilters used with emulators’ software, but made separate for other people who might wanna use it. It’s very easy to deal with and it can save any part of your screen with applied effect on as PNGs! !
Hey, due to some circumstances I couldn’t log on Discord so I will leave this here:
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Regarding your questions: No, only the Gravedigger Ferguson had a line missing.
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As to what kind of changes and improvements I would have like to see:
- More lore about the world around Iria: newspapers, books (normal or esoteric), TV broadcasts or otherwise some other content that just tells a bit more about stuff outside of the main story. Maybe some journals to read before sleep?
- Random events that can occur when you transition between locations (angry mob? Some mysterious benefactor leading you to a secure place in the woods to kill or give you a clue? Police stops you for routine check?)
- Just generally more locations, characters and clues with the ability to further interrogate character. My idea was to give some characters a fixed set of clues they need to be shown in order for them to “crack”.
- Maybe ability to sometimes sneak up from motel room at night to spy on one denizen or investigate something.
- More creepy events or some indication that the rot is intensifies as the days go on (worms instead of cereals, or buildings looking dirtier and decrepit and streets full of ants, other insects, or frogs?)
- Maybe some phone adjacent activies?
- Ability to visit your friend’s house. It’s kinda weird she never goes back to it.
“Vile” is a very intriguing short retro-horror that doesn’t shy away from delving into quite dark and murky waters. There is an unconventional monster at work here.
The game made me cringe, laugh, snicker, and sit in silent “wtf!?!,” all in the span of 30-something minutes. Yes, you can practically see the end plot from a mile away, yet its final gut punch doesn’t lose anything in its effectiveness, as it isn’t just hideous and atrocious. Oh no, it’s indeed, VILE.
Technically and artistically, the game is a solid 9.9 out of 10. Hope to see more projects from Final Girl Games.
You goal is to reach Captain’s bridge in the upper section of the ship.
Use WASD for movement. Press and hold left mouse button and drug the circle on the wall and object (or other wall) where you wanna create a bloody veins and then let go.
Deter enemies and try not to loose your sanity.
Good luck!
The Jamais Vu is just simply brilliant & magnificent. The session of my first game can probably be described as “the most fun times I had with TTRPGs”. There is nothing extra here. You, your character, the mysterious circumstances and the plot that thickens with each character’s step and breath. The enormous appeal of not knowing the mystery even by yourself is what makes this game so appealing to me. And the variety of ways it can be played and adapted to other TTRPG’s systems is just speaks volumes for its ingenuity and flexibility. The Shadowofthemind has caught the very same beautiful and mesmerising gaist that haunted the very obvious inspiration source, but yet managed to create an engine of its own that would bring us a lot more intricate stories filled with pure joy of discovery. I can’t recommend enough to try it for yourself.
