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MugiwaraKaisoku

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A member registered Apr 05, 2021

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I also think the game can be improved a lot by working on character background, motivation, and consistency - which could be helped by smoothing out some of the dialogue.

For example, Olivia is not consistent in her worry for the MC. She claims she loves and misses him and feels awful about his situation (being surrounded by cold grey walls and stuff), yet basically the first chance she gets, she goes out, has fun and fools around with other men without any realistic sign of a bad conscience whatsoever. OK, I may be exaggerating a bit here.

Furthermore, I understand that the game is supposed to be spicy, but the NTR feels forced and inconsistent. If the husband is into that kind of stuff, it should be made clear from the beginning. That could work as establishing a major plot, following their adventure in finding new ways for them to live out their fantasy. That would make more sense, in my opinion. However, it is obvious from the beginning how jealous he is of the fact that his wife is going out to meet other men, dressed in sexy outfits and having a few too many drinks. Then, when his jealousy turns out to be warranted, he just... accepts it when she tells him what happened and asks for forgiveness blaming it on the alcohol and him being the one to pick out the kind of dress she wore? Well, I mean: you could say it is just him starting to realize that he is into that sort of thing; but then that should be made clear in the dialogues - maybe inside his own thoughts or something like that.

Anyway, I think your game has potential and I hope you will continue working on it.

I agree, it would have been better to have real "extras" in the background. However, I don't think it really ruins the experience too much, you can just pretend that the background characters fade into obscurity or something like that. It could also be considered like an art or a storytelling style. I mean, at least they are dark like a shadow, not blue, green and pink or so like in Clara: Bittersweet Day, for example. Still, it would have been nice to get a response from the developer here.

Alright, sounds good. I guess I will start with Extra Credit next month.

I just finished the game and I felt like I needed to write a comment. First of all, wow, your mind is weird, but in a good way. There were a few times when I wanted to stop playing because the story is kind of effed up. However, it did keep me coming back and although towards the end you seem to be completely "losing it" and it becomes quite ridiculous and nonsensical, I must admit that I enjoyed it nonetheless. I mean, it's kind of obvious that you were struggling to find a solution to a more and more confusing plot in order to give us a conclusion (and at that time I was reading and clicking fast because my brain couldn't take the insanity of it anymore), but I am still happy I played until the end.

All in all, I commend you for sticking with it until the finish line and not giving up - and definitely giving the player an extremely unique and at times hilarious experience.

I hope that didn't sound too negative, because I did, in fact, enjoy your game. So keep up the work!

Will do, thank you.

Really enjoyed it. Keep making them :-)