Dovah told me to play this game (because someone close to him helped make it), so I'll be playing it tomorrow. Expect me to piss myself and also cry and also probably break your game. Thank you.
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Nevi
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If you're curious about the hacks I made:
Added a harm counter system that counts up when morale reaches zero. We wanted something with more serious consequences, since it's a thriller/horror game.
Lowered the XP bar requirement (renamed it to Savvy for flavor), because this specific game is a one-shot, and I wanted to ensure people could get their level ups at least once.
Replaced connections from backgrounds, with a story specific mechanic called "Masks" which essentially gives each player unique powers or abilities.
I discovered this gem in one of the many bundles I've purchased.
I Just want to say that I love this simple 2d6 system and it's mechanical storytelling tools.
I'll be running a spooky little supernatural thriller hack of it with my friends called "Shaw Brook: The Melting Mask," on my twitch channel.
Thanks for your fantastic work, I will of course be sure to credit you. I'd love to see others play this charming system.
The system in place for this exploration of curved space is very smooth. I would love to see this eventually built into a game. I think there is a TON of potential here for a monkeyball like marble racing game. A true game mode wtih proper goals and even secret levels, all the while showcasing curved space in all it's glory.
I would buy that.
This game's fucking amazing. An incredibly well polished demo of an incredibly and surprisingly unknown gem.
The fact it was made in godot is a plus as well, godot always seems to run incredibly smooth for me. Keep up the good work, and make sure to announce if you ever do a steam release! I'd love to buy a full version.
Solid idea, fun puzzling, and great voice acting.
However much of the platforming after the first part of the game becomes very frustrating. Jumping up next to things makes you barely jump at all.
Jumping on coreium blocks is next to impossible, especially since you can't modify your speed, and you always seem to slip off.
The smallest ledges can't be walked up to, so you have to try and jump onto them, with how slippery jumping is, this just complicates things.
Honestly really cool, I just wanted to share my frustrations with the platforming and physics in the game, so in the future you can hopefully improve on these things!
Keep up the good work and I hope to see more cool stuff from ya in the future.