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ovelton

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A member registered Feb 23, 2024

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vampire is very op because of how common enmies are and food just pops up slightly too for the knight, i like it hard but it feels too dependent luck with food drops once you get the knight

things i have acomplished:

beating the game
one shotting the boss with berserk (1/104 hp)
excaping with werewolf pet

 

suggestions i have:

1. putting creatures in the shop, i understand if you dont want this to become a pokamon game but also i dont see why not
2. a character based on using creatures to put on top of that ether a necromancer or someone who can catch monsters, maybe even starting with a dog and one of those books
3. separate some spell books into items? like you could have invisibility that makes it so monsters don't attack unless attacked for 3 turns orrr  a smoke bomb that dose the same thing
4. enemies could drop gold and sometimes animals can drop food? this would solve the knights main problem the vampire still heals from everyone alive but i dont see why a boar or a wolf couldn't be chopped up and cooked some monsters like bosses could hide something ove more value like a strong weapon like a dagger that leaches hp or the door insted of needing a key
5. just because its what im abscessed with it can there be a naga character? i love it when there's a monster as playable character (i already know about the vampire but yk) and it can't hurt to ask for a snakey boi :3  idk how this would be balanced but simple 3 features everyone gives to a snake charator 1 venom 2 hypnotic eyes 3 coiling or at least something to do with that tail you do whatever you want with that
6.  inventory feels small, this is fine its part of the game but a passive abilty item like a backpack, pouch or bag of holding would be very nice, and it would be very nice if you could eat food and collect gold without needing to destroy a weapon for 3 gold
7.  instead of difficulties make just make different effects, preferably 1 good 1 bad for each dungeon but change it up with some only bad and with a few super hard ones, its more fun to have difaculties that change how you play the game and add more instead of just easy is better luck hard is worse luck as well as a endless mode but if you add easy and hard into each then thats ok i just would rather the ice caves, fey woods and crystal abyss over hard mode

(1 edit)

welll uuuuhh i would love to play but last comment was a year ago asking when update and the development is pawsed i just wanna make sure the game is working in order to start playing so when i come back and its back in progress then i will trust playing it

ps. add snake if not alredy in the game (witch for some reason i dought but i may be wrong... idk if there is a snake ignore this) please i love snakes

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its good and hard but there are a lot of things that are just a wee bit anoying like being hit after i parry something, the game playing in slow motion randomly, not being able to parry on the ground, imposable to doge attacks from the head chef if you at the side of the arena or with the king if your in the air after dodging a bat attack or not being able to parry the bats

also everytime i doge the king's side sweep by standing on the platform my game crashes.. or just sometimes in the fight heres the error mesage

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object oFinalBoss:

local variable xxx(100001, -2147483648) not set before reading it.

at gml_Object_oFinalBoss_Draw_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_oFinalBoss_Draw_0 (line -1)

(1 edit)

i have a small list of things to suggest now buckle in because i talk a lot and i want to keep my account clean...ish so i will also be deleting this after a wile, also mind my dixlexa


1. variants?: im not gonna suggest variants because everyone else is instead im ganna say base them on the types and give a feature, desine (exses feature that eather has a related ability or has a miner/almost pointless extra ability itself), ability (im gonna add 2 to my suggestions but you do whatever) and advent (another featuer i will ask for later) eg. an imp wrath should have missive claws (being the aggressive skill tree) and should be fish like (because from what i know wrath is an aquatic place) and as an ability they can take less damage from quests and should have advantage in any mini game in combat and an advent can be them getting very angry over something small and stuped destroying something by acadent|an imp from gluttony could be very large and hard acid resistant skin (im more going off of ultrakill's gluttony here because it seems the most fitting) and have one of those gaping all consuming maws (like the circle ones full of tons of teath that some people make spin like a blender instead of chewing) and you can just drop food right in some abilities could be starting will just extra capacity and any object edible or not can be eaten and an advent could be them eating the player because when they can eat anything everything is on the menu (also just coz i gotta say it it may not even be specific to this type but let me "Pet" them (or just interact) on their mouth and have them grab on, most people are gonna pick gluttony or lust so you gotta add the extra details to them)i would do one more but this is long enough i just wanna ask for one to have an ability that can benefit a full gut like turning digested slop into a valuable gem or as fuel for a dragon's breath weapon, an imp with a long sticky tongue (i just mostly love this trait in monsters)and i cant will myself to say much more even tho its very tame I'm just getting overwhelmed by my own wrighting XD

2.advents: every day when you wake up or just after some adventures there can be random things that can happen. eg. finding a hidden stash of food in the house (like emergency caned food), a blood moon happening making adventures harder today but a LOT more rewarding, a specific adventure being on the list like fighting a powerful beast to get something extra when its done like a dragon stake (legendary food) or a cool toy (talking about toys next) or helping someone find ingredients getting a few free potions or you could end up getting a chest from an adventure containing a random toy or gear and some gold when opened

3.burp: satisfying burp after eating a lot of food is nice

4.gear: its cloths or items that can be held to of course help on a quest

5.toys: its items that are not food, potion or gear could be anything like a big gem, a chew toy, magic book or a plant that produces berries that can then be eaten

6.adventuer mini game: i don't know what you have planed i just wanna ask if it can be more then a simple mini game to complete but instead having the ability to find extra things so its not just fail or pass its "do i risk it for the extra gold or new item?" if i were to make a mini game it would be one of those ones that asks a question and you pick an answer its simple but effective eg "you come to a dark room and see a strange light in the distance either something shiny or a fire held by a monster do you A. approach or B. leave" so leaving would give you nothing but if you pick to approach the game would roll a number up to however difacult it is say up to 31 and you have a luck of 14 if the game rolls less then 14 you get a good outcome like finding a lost adventure or  but if its above it rolls again as you get attacked say 3 gobbles with a danger of 10 each but you have a combat level of 5 and one time +2 when you used that spell so you pas and maybe get some extra gold if a roll with a max of 10 is below 7 but of your unlucky you take extra damage and leave with nothing

7. a extra ability for etch leveling path: im just doing this because i saw the sprite that they cant reach yet and i recon 2 more stomach sizes and 2 more health upgrades would be perfect so hear i go
wrath: always survives what would be a fatal popping once etch day
gluttony: can come back with adventures with more food in their stomach 
greed: new potions in the shop (see next new potion segment)
and for the ones im not sure what you will do im just gonna make stuff up, maybe you can tease it
sloth: popping gives back undigested items 
lust: (i actually have no idea so im just gonna say something most likely unrelated) wont pop wile digesting (like your hands are holding the belly together) but letting go lets the 2 second timer there seems to be there will count down again

8. new potion ideas: strength [increases effectiveness on adventures], capacity [lets the belly get even bigger without upgrades] superfizz [fills up the belly a lot interacting causes them to burp loudly] (more of an air inflation thing i just want the burp) expanding cream [causes the belly to slowly fill over time wile not digesting] grate hunger [make food digest automatically super fast this one lasts for 5 seconds] i can think of more but this is getting too long

everything i have mentioned on a timer with out mentioning the time should be until the day ends and in my wrighting a day refers to between 2 rests  and im more then happy to hear what you think of what i have to say

now im getting hungry after wrighting all of this i dont know if its the game, the energy to wright all of this or because i had dinner early anyway im gonna go to bed now... and don't look at me like that O-O

should add a knife weapon it increases your melee damage at the cost of speed (but has a higher overall dps) and dose increased damage if your sliding
maybe a basic stat increase (like mag size, hp, speed, ammo storage) at points if you get far enough

also add a few traps and maybe a room 50 boss could be fun. bossfights are alwase the best

I was having fun but the game was soooo short.
It seems like just a test for getting into fps games.
You should make more of this! It was very good!

(1 edit)

oh thanks good to know and your welcome (just remembered I had this game) it is fun so i will play it now


edit: i finished the boss but what now? my save is only 82% also i made a script that let me do 50+ dps with the ground by hitting z 1000 times a second maybe but a 0.2 second cooldown on that i would love to know what next and when the next update comes out