if I plant a carrot then a pumpkin of the same cell (no removal), then the count would show Carrot:1 and Pumpkin: 0 tho the cell has a pumpkin, and when you then remove the pumpkin it'll overflow and become Carrot: 1 and Pumpkin: 429467295 thus somehow causing massive lag spikes
At first, I thought copper alchemy is multiplicative. Just saying, but it's better to state if a percentage upgrade is multiplicative, since it's an incremental game.
And as many had requested, the requirement for upgrades.
Over all though, amazing game with a great vibe! Hoping for more content!