i got 164 karma, maybe it had something to do with my strat of never spending more then my lowest value resource, and there was even a while where i spent no money since you got free workers.
best it in 40 mins and it was very fun :D
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rune4188
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i left it going for a couple of hours and had like 250+ keys, and since the chest opening animation is rader slow it took a bit of mindless clicking to get fru, and i dont think it best idea to have a option for speeding/skipping the animation since it would just exacerbate the problem cause at like 1000+ keys i would still be a slog.
so i would love it if the cap for the amount of chests you could open at once was more then 10, i know that you would not really be able to see more items with the format and size of icons you are using, and if you would like to future prob a solution for like 10k+ keys where even 100 at once would be slow.
i think a good solution would be if you had more then a certain amount of keys it would instead give you the option to open them all and give you a numbered list so if you get more then 1 of a item it would just show the icon with a number indicating the amount that you got.
of cause no pressure just something i thougt would be nice if you decide to keep working on the game,i still very much liked my time with it and i have spend WAAAY more time on it then i fought i would from a incremental jam game and i think you can see that from the amount i comments i have made LOL
if worse comes to worst i could just use a autoclicker
i dont quite get the awful lubricant item work.
the +1.25% travel speed effect makes sense,
but the +0.25 advance on kill is a little weird, i again would presume it does not make your travel-time longer by 0.25 secs since that would be just bad i also since i def have speed up.
or is that it would reduce you travel time by that amount, lets say that the base travel time before any lube is 3 secs that would mean that after only 12 stack would make 0 and more then that would make it negative unless there of cause is a cap for it and only the +1.25% travel speed effect would apply after that, i am still playing so i quess i can see if theres a cap after i get to 12 lol.
and the +0.25 advance "on kill" i also have some questions about.
one would assume its just says "on kill" since travel time only matters after you kill something/the time between battles,
but since the other effect (+1.25% travel speed) does not say it and other items like the "also awful lubricant" do have a on kill effect that maybe there was something to
this item as well, if not then i dont think you need the wording of "on kill" since it does not really add anything but only gives more questions, at least in my opinion.
how does the likely mojave in origin work when you have more then 6, since it every 6 secs it gives you half dmg talking for 1 sec for each stack if the item you have it makes it sound like if you have 6 its just going to apply all the time.
i hope its something like if you have 12 you then 1/4 dmg all the time
I think it's quite the opposite, in fact some of the upgrades are so worthless and some of the Paths like getting explosives and extra items are so good that when i rushed for those i was able to complet the game in under 5 mins, while doing it the way your talking about like i did my first time around it took me just under half an hour