I had fun with this because of all the different types of upgrades and casters etc. Only constructive feedback I can think of as a thank you for sharing this is in late game tool tips to know what some of the casters do would help the player have more fun by knowing if they have the build they want or not. Most of them I figured out.
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Scisnien
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Immersion restored. Thank you for making this game. Itch.io is a great place to visit daily because of people/developers like you. Looking forward to the English so I can really get into it.
And I really do like the pixel look to the Sun. It reminds me of something like Xenogears from way back. Nostalgic.
I won even though I lost 2 shells within the first ten seconds of the game by trying to make sure the angry ice creams didn't make it through. Turns out this game is not The Guardian Crab. Had fun. Helper crabs were cool. Couldn't see what some of the upgrades are because the screen was cut off. Might need to add a full screen toggle. And yes I figured out they weren't ice cream.
Honest feedback. Maybe I just happen to be the perfect gamer type for this game. You're welcome. Thank you for creating it. If you wanted to get the gameplay time up to an hour or so and place it on steam, there is room to do that. While I had a lot of fun, I maxed everything out pretty quick. So you could probably up the upgrade costs and kind of spread out the gameplay a little. There's plenty of room to do that without making it into a slow grind. Just if that's something you're interested in. Of course then you would need to playtest it for balance. Not sure if the character would get overrun in the mid stages because I know the ghosts get harder, and they would be waiting longer to upgrade. So balancing would have to be done. Maybe stronger upgrades so they last the extra time it takes to get the next one. Then enemy health would have to be adjusted... Maybe a lot to it now that I think about it. Anyways. Long reply. There is potential here if you want to do more with it. Either way, thanks for making! Enjoyed.
Something is wrong with the screen sizing. When the Process X pop up comes up, the bottom of it is cut off so I can't see or press some of the buttons. Not sure what else might be cut off in the main screen. But I suspect more is missing because the game play isn't making sense. Probably because of some parts of the screen cut off. Zooming in or out in Chrome doesn't change anything. 1366x768 is my pc's current and max resolution.
(Je ne connais pas le fran莽ais. C'est une traduction Google.)
Agr茅able. Il a l'air sympa et fonctionne sans probl猫me sur mon PC bas de gamme. J'aime l'aspect automatisation avec les gobelins. Une chose que j'ai remarqu茅e, c'est que s'ils plantent quelque chose en m锚me temps qu'une nouvelle r茅colte est m没re, ils ne la cueilleront jamais. M锚me s'ils n'ont rien 脿 faire, ils resteront tous les deux assis dans la grange et regarderont cette r茅colte non cueillie comme "ce n'est pas mon travail". Cela pourrait 锚tre am茅lior茅 et vendu pour quelques dollars sur Steam. Je l'ach猫terais.
Fun but does need fullscreen mode or scroll ability or both. As I progress I have to zoom out farther and farther until I can't read things. Downloadable would be good also because some laptops or chromebooks can't do anything but one active tab at a time. Would like to be able to let this progress in the background and come back to it. Nice progression ark it seems to have; unlocking more water and etc. Fun overall.
I enjoyed this game so much I wanted it to go on and on. I wanted it to last like 100 times longer but that's a lot to ask for. I like how it's the opposite of modern tutorial-ridden games. Look at the pictures. Think for a sec. Take action. Reminds me some of how games used to be when figuring out how to play a game was half the fun. Not that this was hard or anything but tutorials like to jump in and ruin it before you get a chance to discover anything for yourself.
Needs basic scaling and balancing. Good base. Add upgrades, add more per second purchases. All the standard stuff. Probably a prestige system. Upgrades to keep the click = roughly 20% of the total per second gain. Let it fall to 10% every once in a while then upgrade again to 20-30% to let people feel like they have a reason to click but not all the time like when it lags behind to 5-10%.
Mainly needs some creativity infused into it. Try to add 2 to 3 elements into it that people just don't expect or that you don't see in every other clicker out there. Think out of the box some. Doesn't have to be anything too crazy but needs something a little unique other than just the theme being unique. Unique play mechanics. Check through the last dozens of idle games released on itch.io. Most of them are student beginner projects but many of them show some effort towards doing something a little different or unique. To get some ideas to help make your own ideas.
Got my fish to 50 lbs. Doesn't seem to change anything. The 30g value for scales upgrade is not accurate or will not purchase. The 500 scales value for g upgrade is not accurate also or will not purchase. Would like to play again if these are fixed. Would like to see the autoscaler up and running. Nice art and music. Makes it feel very cheerful oddly enough while one is ... scaling fish.
I've played a few more rounds since then so it's quite addictive. I hope you do a full release. I'll gladly pay $$. The trick for now is getting good weapon upgrades early instead of scrolls and shoes and whatnot. That way if you kill them fast enough it doesn't freeze up. Thank you for your response and cheers.
I won. My eyes hurt. I don't think I blinked for 45 minutes. At times I felt like I had more fun playing this than I did Vampire Survivors which Steam logs me as having played for a mere 97 hours I just found out. The reason, I believe, is that every single level up had at least one choice that I wanted. Only downside, slow-down. Started at 7:30 in the first map, 10:00 in the second, and I think (I stopped paying attention by this point) 4:00 in the third. Too many enemies and we're running at about half speed. With one exception. Last minute of the last level I was watching the game run in individual frames. Like half half half speed. 1/8th speed. I'd say one frame went by every .25 seconds or so. Still, I had so much fun that I didn't care too much about all that. If you're going to market it though... Anyways. Loved the upgrades. Most of them felt like a noticeable improvement with the bonuses it brought and that helped keep things feeling like a sense of progress. Liked the enemy art. Especially in the Castle. I liked the spears a lot. Especially after they start getting extra hits. Vampire Survivors didn't have those. Only thing I missed was the lightning and spinach.
I did use the staff to collect coins and that was good. I did not know you could blow up old weapons. I'll have to try that next time. It was on browser and by the time I got to the weapon that was 2 or 3 past the bow, so maybe weapon number 8(?) or so, so many old weapons were on screen that it froze up. I don't think I found bombs yet when that happened.
Lots of fun I had here. However, game starts to break for me after too many items on screen. I think some of us might need a way to sell weapons or delete them. Lots of lower level items start crowding up after a while. And maybe even coins auto collect themselves after a while. Are those bubbles third parties that sometimes help and sometimes hurt you? Seems like it. That's cool if so. Kind of out of the box and fun.
Oh I thought that would make me lose upgrade points. I'll try that. I know some games go fullscreen without their proportions getting distorted so it would have large black areas on the sides or left and right. I don't know if that is hard to program. Maybe it's not worth it but that was the only thing I found frustrating is constantly going off the edges. But idk if it doesn't bother other players it may be just me. Or it could improve player experience. One of those. Improvement or just me.