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ScorpyX

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A member registered Dec 23, 2014

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(4 edits)

"Теперь Таня из Ижевска наконец-то получит свою тоналку!" Ха ха ха ха. 

Переносить корзины, пиная ногами конечно не удобно,
можно было брать в руки или над головой, но в целом лучшее из джема.
Забавный мир, персонажи, монологи. Выглядит красиво, и даже геймплей есть.
Прошел полностью. Хочется еще.

10 минут развлекухи, это победа. Like


Хорошо история подана.
Понравилось

Крутая игра получилась.
Мне понравилось

Сделал все что можно. Понравилось
Отличная игра

Так и не получилось унести банку с огурцами...
это печально

(6 edits)

Everything is good and polished
I get some enjoyment - did few attempts ~10k score

But camera is garbage - unplayble for me and dealbreaker
i will never buy this game because of this camera
Main problem is: you can look ahead OR shoot enemies
you CANT do both at same time
which is gamedesign failure
- To survive player "flow" around enemies and shoot to sides and backside of own movement
so player always look backward and will stuck at objects in front

Also camera is too close
which is cool but you cant see shit
and dont have any zoom control 

just check classic games like "Crimsonland"
to get some ideas

PS. with better camera, better sounds for enemy death and hits, with different weapons and maps - I would buy such a game for sure - its fun indeed

Simple game but very fun to play. Movement flow is sleek

(1 edit)

ok

Oh! Thank you for adding Source!
i was very interested to look how its made - and now i can do it : ]

Sure. Oh that's how to do it - ha ha.
I always turned left at third 90' corner - because there is no clear indication of turn direction..
First and Second corners have smooth rounding wall - which indicates where to turn
ps. thank you for video

unexpectedly very fun game and concept : ]

PS. was rage-quit at final level with maze
At some corner i dont see where i should turn to continue
tried different path few time and quit

(2 edits)

shooting sounds is too loud - and turrets shoot not in crosshair!
But i have fun in this game : ]
and i like music

PS. its like ocean pirate which load cannon with every-day-items instead of cannonballs

(3 edits)

oh wow - i just read description at this game page..
So player should be on resistance side - but not always to avoid suspicion.
clever story concept - its really good
but it must be "inside of game - before the play"

Cool game - nice concept - i like it.
Feels like the game was inspired by "Papers, Please"

PS. Needs short tutorial instruction about "propaganda is good - and resistance is bad"
At first play i just block propaganda and resistance calls all together.

and game really needs some sounds!
kind of strange to see phone call without sound : ]

also will be nice - if wire after connection will "snap" at center of circle
this is one of those things that just gives comfort - ha ha 

(2 edits)

Nice game
Difficult curve is too stiff at this level (i drop game at this point)

not only it give two challenge elements at same time at begin of level

it also have same thing after - at exit part of level

and after you glad to complete 1st part - you instantly punished at second part - and start all over again


i finally add Horizontal Camera Mouse Control ha ha
feels good

(5 edits)

why not just add step by step tutorial for a first test dagger
Which (dagger) also will give sense of first accomplishment and first money for selling first dagger

and you can Literally add feedback text on screen after few hit on cold metal
like "its too cold - Add some heat"  or "its too hot and soft"
just add some obvious Indicator
For example temperature Bar should have not 1 line but Range of perfect and middle zone on it

(8 edits)

I want to love this game - it have nice concept and charming art with music
BUT - i did 50 attempts and none of it was successful.. NONE
I get "how to play" idea even without info but gameplay is just not ballanced

- Luck of UI "Quality bar" information and "required hit zone" on screen
hides understanding of Feedback
Player dont understand what (s)he did right or wrong
- Even with perfect music rhythm and perfect middle hits
with perfect Temperature - i still lose and have "middle" quality
Difficult curve is just broken! (its not fun)
it should give player excitement and "Flow" moment with slowly rising difficult curve..
but instead game just block player from excitement and joy
leaving with irritation and anger

it's sad - because the game has everything it needs to be great game (almost)

PS. at least Thank you for "High resolution" option
pixelization (without this option) is not charming at all - its just look bad and pixelated
Here some text for understanding of "not fully pixel art" problem
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/

(2 edits)

i won hooray \o/

Very Calm and Cute game for sure

PS. Balance kind of not exist. Fighter Taniku feels pointless (died fast - cant kill ant..)
but Ranger Taniku in reverse is overpowered because can attack few times before ant even come close
so group of range-attack Taniku become.. UNSTOPPABLE "cough"

I feel like will be great to have different levels with increase of difficult or with different puzzle situations
Also Main robot can have some skill too..
maybe some temp shield for Taniku around him or buff..

Any way - game was fun - thank you for making this game : ]

Interesting game - i like it
Would be nice to have "restart" button at "Game Lost" screen
(instead of return to main menu and start)

Would be nice to see Tip-text about map. For example after level start.