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SDGGames

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A member registered Apr 13, 2021 · View creator page →

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Really fun! I didn't survive, though - someone kept running by boat aground... (I blame the rowers

Soon! I'm aiming for mid-January, though I'm hoping to get out a demo 2.0 first to show off a bit more than just the stockers. Let me know if you're interested in the playtests, I'm planning on starting them within a month.

Holy buckets - this isn't a remake, it's a GAME. Nice job!

I need to know: Is Reticulating Splines a nostalgia throwback, or is it a technically accurate description of what's happening while loading?

Absolutely! I have benefitted a ton from finishing projects. However, out of the 30 games I started making, I have finished the majority of the "short" ones and have failed to finish all but 2 of the "commercial" ones. 

A few skills I want to capture (in the order that they are needed)

  • Finishing (and shipping) any game
  • Finishing a project that takes more than a weekend. Perseverance when it is no longer fun.
  • Managing scope in a project. Hitting a pre-defined time window for a small(ish) game.

I'll keep that in mind, though. I want to have a "I just want to finish something" track for people who don't have a specific goal. But if your dream game is an RTS,  or a Boomer Shooter, then I want to provide a bit of a path leading in the right direction.

Hello everyone! I'm Matthew, the guy behind the 20GC website. I've been promising the community an update for a couple of years now (yikes), but now is the time to do it. I wanted to start a thread for conversations around the overarching 20 Games Challenge.

A couple of things to note up-front:

  1. I will be adding games to the challenge and tweaking the order. There is still a pretty daunting jump from remake to commercial-scale release (yes, even a commercial indie game is much bigger than one of these games). I want to help set up community members for success, and am trying to prevent this from just becoming another LeetCode style activity that has little practical benefit
  2. You don't have to worry about the order changing. The existing challenge will remain as "classic mode." I'm also not planning on modifying the first few games, so you should be able to jump over to the newer game list without any issues.
  3. I'm looking for feedback! I'll post the new URL soon (yes, we're getting a real domain), and I'll be asking for input as we go.

I realize that it is a bit silly modifying the challenge *during* the jam, but I just didn't have the bandwidth to get it done earlier. We hope to make this jam a recurring one, so the updates will definitely benefit everyone going forward.

Ooh, I'll add that to the list - it could look pretty cool

I probably need to explain controls better. You can hide the UI with "Z". The console is mostly for me (dev mode), but that toggles with the ~ key

Yup! It's all Godot resource files under the hood. And the fish generate their own graphics from the raw data in the resource (no sprites), so it's really flexible.

You can press Z to toggle it - but I never tell you that. I need to add a prompt...

Thanks :)

Thanks! I got a screen shot from another Mac Arm user, it looked really weird. I'm not sure if it's an engine issue or a game specific issue, but I'll keep poking around and will let you know if I manage to fix it.

Hey All, I just got the web build working last night, and I've gotten a couple of interesting bug reports from various OS's and browsers. I'm not sure what issues are due to the game engine and what issues are bugs I can fix, but I'm collecting data, so if you see something weird, please respond with a screen shot and your OS/Browser. Alternatively, I do have a feedback form link in the game - feel free to use that if you don't want to comment publicly. Thanks :D

Thanks :) I'm working on a big content update for the demo as well as the full game - I just wanted to get the web build up before I got too far down the rabbit hole

Weird, I'll look into it. I just got the web build working, so there are probably quite a few bugs I'm not aware of.
To clarify, the fish don't move? And which UI element do you have open when this is happening? I'm trying to reproduce the issue :)

I was listening to a podcast - maybe an hour

Infinite loop :) Pre-workout mix gives you stamina, yoga or meditation lets you draw cards. Meditation also increases the strength, so each workout is stronger. At this point, each glute card gives +400 ;)