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sharkman

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A member registered Oct 06, 2023

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So, for a POC, it’s probably ok.

For an actual game… well, it’s just frustrating:

  • It’s very short.
  • No information about anything (so, let’s look at the upgradable “Strength” for example. It says “Increased damage done by x%”. Ok… And what is the base damage, and what’s the resulting damage? The tooltip is useless. Or let’s see about “Sorcerer”. It just says “Spawns a sorcerer”. And it’s upgradable for some reason? What does it do??? What’s the upgrade step do??? Nobody knows. Why on earth do we have a sorcerer in the lumberyard?)
  • Arbitrary (MAX) level for random upgradables… ok… and what IS the max level? Do you think I can remember? Like, why do we ever have a max level? It does not make any sense.
  • Number format… oh god, what on earth is Qa? Qx? Sx? Just display it in scientific format. Or at least give us an option to switch.

Yeah, I believe memory hogging is a common trait of all webgl games, I was just very impressed that it ate about 11 gigs of ram at some point. To be fair, I was running an older version, and I saw you updated the game, so it may or may not be better now.

so, I tried it over a couple of days in a browser, my thoughts:

  • it leaks memory like a mf
  • sometimes it just freezes, only reload fixes it
  • still have no clue what the game is about, since I have no time to read all that essays
  • number go up, brrrr

what’s the controls?

A silly question, but how do I move the character? Game is just started and nothing moves Neuro, not wasd, no arrow keys, no mouse.