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SketchesWithKevin

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A member registered Apr 14, 2016 · View creator page →

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Super cute game, the environments were really nice!

Fun TD! Feeding enemies back into my towers was neat, I liked keeping an eye on the recipes (do they do anything special when you fulfill them though, or are they just 'tips'?) and fun art too.

Love the art, and these prompts are great! Also, happy to see you submitted to the jam, you make really cool solo RPGs!

Honestly the idea of making a working NES game, even an early prototype, is super impressive to me. Ganbare Slime Boy!

Love seein' Glube get out there and havin' some adventures! This was a fun one, I feel like you did a good job pulling from Into the Breach. Love Gu and the hats, too :D

The island's looking great, I'm excited to see it in-game! I've been playing Death Stranding 2 recently and this feels like it'd also be a great landscape to deliver some post-apocalyptic pizzas on...hm

These are a real fun use of the Auguste/clown theme, and it makes me want to find reason to use 'em! I'd love to wedge the Perrfestio into a D&D session and confuse my players

I like these maps, I bet it'd be fun to use 'em for a sea-faring TTRPG especially!

The sound effects in-context are really fun, and I liked seeing your inspiration and process! Looking forward to putting some of these in a prototype sometime. :D

Thanks much! I'm planning on implementing those animations soon enough, look forward to it! :D

Thanks Jertlemiah, I'm seriously excited what the father of Digbeat does with it! :D

Thanks! Stuff's a lil sticky in rat city -- probably all the extra trash around. Really glad you liked it, and props forwarded to J, he made a cool chill little track. :D

Other than the traffic being a little aggressive, like, it's just a well kept lil rat town, right??

A fun little scene, already has a pretty good amount of atmosphere! Keep making stuff!

I got all the important lil guys, and I can roll a trash ball into a hole. I'm set.

Loved this one, watching my animal buds go to town on trash was fun and made me want to keep feeding them upgrades!

Could listen to this guy talk about his eczema all day.

Actually, I kind of did.

It was great.

I mean, the conveyer belt seems like it works to me!

This was a fun one, loved how it's a little creepy. I do think the pickup hit boxes could be larger, I feel like a bit much of the challenge came from just picking the food up. Got to the third stage! But couldn't figure out what was going on with the son.

A taxi driver doesn't judge, we just take them where they're meant to be

Thanks much! Those suburbanites just cannot figure their stop signs out right?

Loved how pleasant it is even if there's not much there, and from a design perspective the kind of rhythm of finding good moves and then unfreezing the slate was really enjoyable! I wish it recognized more combo states and stuff, but I like it as a start!
Bonus: The music choice combined with the theme put me in a headspace of being a hard working small town alchemist, A+

Oh no way, I was totally fine with it! It was straightforward enough I could figure it out, and I like learnin new words. my bag of complaints is vazio