accidentally sequence broke by doing the reactor segment before checking on ben, and then when I did go back for him, the game crashed :(
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Bearll
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I think it might happen on the web version when you jump off of the base of the diagonal segments, but I haven't observed the crash enough to be sure. I got through the worm on the web version though, so it certainly doesn't make the fight impossible. Screenshot of final frame:
Whatever the crash is, it certainly isn't very consistent for me, and it's probably dependent on device performance.
I really wish you were able to fullscreen at any time on the web version. I'm not able to run the download on my device, so I can't just press fullscreen on the tab, and since the game is substantially difficult, I might spend multiple sessions trying to beat it. Frustratingly, this has the consequence of fullscreen closing and me having to zoom into the window, which is tedious and not always optimal. This could be solved by having a game over send you back to the main menu, or just having the browser save progress. But I love the game itself, gameplay is difficult and rewarding, etc., etc. Good game 12/10.
I used to like Temp King. He used to be my second favorite character (next to Gordon ofc). Why did you do the things that you did.
This is a fantastic game, I've replayed it a couple times in the last year and just realized I hadn't commented (I think). Me and a friend had a blast in our discovery period as we tried to figure out all of the ins and outs of the game. I've played it in full at least 3 times by now, and I don't think that will stop me from doing it again. Great work!
I am absolutely in love with this game, and will certainly be continuing to play it for additional progression. 10/10 for it's current state.
Notes:
-Recently, upon opening the game, my special would be set to a value near 200,000, which, for some reason, doesn't feel quite intentional. As much as I hate to admit it, this was probably the only reason I managed to beat the game.
-As several people other than me have mentioned, I think that the lack of immunity frames makes the game feels like it's always fishing for your death by throwing as many enemies at you as it can. Adding immunity frames could also add the potential for unlocks based around the mechanics.
-Additionally, since I have already unlocked every item available, I think it would be necessary to add temporary boosts you can buy using the resources since there aren't any ways (that I can find) to use the resources or destructibles once you've unlocked everything. I'm not sure if you already have plans for this with the genome system, as I'm not really participating in the community.
-Additionally, a way to see augment paths in the shop would be great. Not only would that let me see the specific stats of the augments, and not just vague descriptions, it would let me see the augment it's actually upgrading, since the current shop doesn't support that. In the same lane, it would be great to be able to toggle available augment paths in the upgrade dropship, since having the optimal strategy being to purchase only half of the shop feels limiting.
-In terms of performance, it would be great to be able to toggle explosions, fire, shockwaves, and other particles.
I will continue to play and provide additional feedback, whether that's new bugs, new ideas, or feedback that I just forgot to provide.
My First Mission Complete, not at all courtesy of my mere 578,000 special








