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SorensonR

23
Posts
A member registered Apr 14, 2017

Recent community posts

It's just temporary while it moves onto Steam

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It feels really punishing to try to experiment and figure things out early on. Kinda the opposite of the vibe I think you'd want for a puzzle game. The randomness of alphas really doesn't help.

It'd be nice to see what multiplier you're going to gain before you prestige

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This is probably the most un-fun game I've ever played on itch

It was fun until the sawblades showed up and I got punished for buying upgrades.

Nice, but that font isn't very readable

How about mute/volume controls?

I feel like I must not understand how stock traders work. I just spent 8k on a dude who only sells a single crop type, and I can never change his minimum price?

Thank you

It'd be nice if your hired farmers didn't just follow each other around going to the same plots together and wasting your money

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It's very slick. I love the visual and audio style. I'm normally one of those people that immediately mutes a game, but I haven't felt the need to with this one. 

It'd be nice to have some way to toggle the auto-upgrades once purchased, though.

It'd be nice if bought upgrades didn't clog up the screen. Either moving them down, or giving an option to hide them would be great.

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I guess you haven't noticed that the comments (here and elsewhere) are full of people complaining about the gibberish nonsense you've given us to try to figure out what's going on with your game. 

Like, if that's intended and it's some kind of puzzle we're supposed to figure out, that's one thing. But it's not presented in that way.

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And when I click it, nothing happens. Even vs non-bosses.

edit: Apparently it works in Infinity T6, even vs bosses.

It doesn't seem like the space Auto button works

Too grindy for too little benefit. Ascending and rebirthing feel terrible and I don't really feel like I gain any power. I also have to fill out the stupid tree every time. Some automation would be nice.

Target priorities definitely don't work correctly. I have one gun on strongest and the other on closest and they shoot the same target almost 100% of the time.

Any chance for a mute button?

Unlimited time but no save system?

When you guess wrong on a stat distribution and move into an area and lose a fight you have to get back out of that area to fix your build, but you frequently lose another fight along the way. Then you have to do a fight or two to try to correct your mistake, and you've used up a big chunk of your fight allocation.

It feels like it's punishing experimenting with builds or trying to push your stats to hit the equipment unlocks, which feels bad. Maybe some kind of hints on some 'builds' that are useful?

So far it feels like the only thing that gets me any progress is some kind of even distribution. Which is boring. 

Also, the progress feels glacial so far. I'm only getting a few percentage points on each run. I might be doing it all wrong, but I have no idea because there's no guidance or feedback.

For a game that's based on clicking on a brain, that brain is really bad at detecting clicks. Also, a mute option would be nice.

Really? No volume controls?