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SubLuminary

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A member registered Aug 02, 2024 · View creator page →

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Too true.

P e r f e c t

Reminds me of Game and Watch games.

Reminds me of the Chrome dinosaur game.

I may be mistaken, but the speed of the player is probably unintentional, but it feels like trying to control a waterfall with a bucket. I also do not think that the limitation is present at all. That aside, I do like the aesthetics of the game :]

First off, the art of this game is great! I would probably make it so that you can control the movement with WASD or the arrow keys. I encountered several bugs and was eventually blocked from progressing, but if you can take the bugs out of the equation I think that you are making a solid deck builder.

That was sick, something I would add to keep things fresh with the sfx is to slightly randomize the pitch so that you have a different sound effect each time you fire.

That is probably the biggest compliment I have received this year, glad you liked it :]

No, you.

This game is good at horror, but it is not really for me. 

It's a very solid game for your second game jam ever. I think that it would be a good idea to communicate more information with the player. It's a little tricky to understand how the distractions work at first. 

The music is super funky! I have thought of a game with a similar concept before and I think you executed it was executed well here. I think that maybe letting players see a little further ahead could be helpful.

Thank you very much =]

This is solid, although one thing I would probably change is making it so that ammo is automatically picked up when the player is close to them, the less buttons players have to remember the better.

Thanks for playing!

:0 I love this, the globs are so cute! It reminds me of a lot of the mini games from the Wii Fit series.

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The aesthetics of this are pretty cool, unfortunately I have consumed too much brainrot in order to comprehend how to play this game. Also, my game and your game are kind of similar since both of them are definitely not made for everybody, although the reasons why are definitely different.

I liked  the lock animation I thought it was really cool. Also the freedom motif getting used here is really smart.

I liked the music and the constant sliding music, it was a nice short experience.

You are welcome.

Truly the game of all time, glad you enjoyed it =D

Fair enough, I will add in retry buttons. All of the bad things about this game are either an artistic choice or a demonstration of my incompetence, so I could say that the lack of retry buttons was on purpose  (It wasn't)  But seriously, it is refreshing to see someone critical of the game.

Love the aesthetics

Wow this is so cool! It reminds me of a flash game I used to play back in elementary school.