Your Retro Combat/Magic FX packs are both great additions to any 8/16-bit projects. Excellent job on both! :) To be less vague, I really like PARRY METAL 1~4, SpecialFX Magic, the Monster Clips, Distant Impacts, Big Damage 1~5 & PowerQuip 1A Loop. Just some of my favorites from the plentiful bunch.
💥 TRENDING: Profile/succubus nirriti - Uncensored 2025
Succubus Nirriti
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There's a LOT of good content in this set, for all moods and themes. Currently working on a JRPG style game and these tracks fill my mind with ideas. Very pleasant to listen to, so a lot of these will probably see use. But even if not, just to listen to while working's a sundae.
Theres too much to list my favorites 1 by 1, but out of the whole set, these (screenshot below) are the ones I decided to keep and enjoyed the most. Obviously, my tastes are subjective, but I wanted to show them to you. If I end up using any in my game, I'll GLADLY credit you and poke you about it later. Bless you for making this available and LOOPING everything. I'd recommend it for game/content creators but also for casual listening. Easy 5★ content bundle.
Excellent set of tracks Juanjo! "Continuum" and "Paradise" are my faves, but all of them are great. Also, thank you for pre-looping everything.
By the way... "Signal Lost", not looped, appears on my end as corrupt (Winrar doesnt extract it and sends an error saying its corrupt). Can you try unrar'ing it on your desktop's end and see if it isnt just an error on my part?
I was looking for gorgeous rocks/stones to use for a game Im working on. Your tilesets has plenty! I chose, modified and recolored one of them to suit my aesthetics need, but its perfect now. As insignificant my case may have been, your tileset solved a big issue I couldnt find a solution for. So thank you. Ill gladly credit you for it, Androx.
Do I understand correctly that it isn't possible to pixelate without massively shrinking the image too? I tried the DEMO months ago, and retried again. My only wish for this tool is if it kept the size. I did try doing the opposite: 4x exporting then using inside the program, but even so... It comes off exported with zero changes, even if I set high W/H values.
Is it on purpose, as in "only part of the demo", that this occurs? My only way around that, is to screenshot raw from the program (which works assuming the file youre trying to pixelate isnt gigantic) after modification. While inside the program, it works well. Its only when exporting that its questionable, sadly.
Hello! Sorta new around since last November (approx).
I was wondering, is it possible to reorder lists from our library? If not, it would be a nice feature to add, assuming its not too complex to implement. Maybe even move products from one group to another by dragging with the mouse. I know you can reorder those on your creator page (easy!) But Im asking for the library page itself and its lists. Thanks in advance! C:
Here, this should help: https://itch.io/docs/creators/getting-indexed I'll be in a similar boat in some months, so I understand the sentiment. Its a very common issue I've read about now and then (some posts on the topic are from years ago!) Edited my comment to be clearer.
Your plugin looks really nice, out of the box, and easy to edit (at a quick glance)! I have a question: Is it possible to use with KEYBOARD or CONTROLLER only? I ask, as for the JRPG-style game Im working on, I specifically went out of my way to disable ALL forms of touch/mouse control. If yes, Ill likely buy it from you, eventually. I wishlisted it for now.
Every RPG needs this! Classic staple of the past. <3
This might sound strange for me to say, but I wished you made more 8bit SV monsters. What youve made here is already great! Its more of a "I wished there was even more" as youre one of the very few who did so many, well made too! If you were to make another subset of NES/8Bit monsters, I would buy it in a heartbeat.
Im saying that, as if you look it up on ITCH—with various keywords—theres a distinct lack of monsters in that classic style. Basically, a giant "hole in the market" as they say. Ill keep searching on my end, but if the mood strikes you, I'd love to buy more from you. :)
IDK why you got downvoted, as its a legitimate question to ask.
On my end, for example, going towards 800x600, it already auto blurs the text (unfortunately). With this plugin, it sorta 3D'ifies the text, which while still looking nice, I fear it might screw up with people's eyesight (mine included). EDIT: There's one here to crisp your text to perfection: https://forums.rpgmakerweb.com/index.php?threads/sharp-text-mz-mv.132598 Use it! :D It VOIDS the nasty blur effects!
You've no idea the amount of disappointment you're saving players and game developers with this tool. The point of going retro, like 8/16bit for example, necessitate perfectly crisp sprites for the best experience... ...and your miraculous plugin does exactly that! Super simple to use & completely transparent. You really earned your 5★ rating and Ill add one more. Bless you.
To help those for which the text appears "3D" due to lower resolution size issues (happens to me), use this plugin coupled with that one: https://forums.rpgmakerweb.com/index.php?threads/sharp-text-mz-mv.132598 Works flawlessly. Hopes this helps!
[Post Update] Removing the hand for the number selection in shop was simple and effective. Its not needed there, so it was an excellent fix. You also solved the hand clipping issue!! ^^ "Show Text only" is good, as you canceled the (engine's default) "gauge" misalignment successfully under HP/MP...
...Only thing left would be how ITEMS/MAGIC (out of battle) menus, when selecting party target, crunches and losses data off the frame. Like seen here. But Ive seen your survey you made a while ago, so I know youre aware too. :)
Ty for making that sort of plugin. I had an issue with it initially, but it turns out the solution is to simply DISABLE STEAM INPUT for RPGM's engine. Otherwise, it LOCKS your controls to START for cancel/menu and X/O for accept.
Tried two (including this one) and the ability to rebind IN-GAME is really appreciated. Ill keep this one.
Thank you for constantly working on it. I want to say your UI plugin is prob the only one that's approachable and reasonable for everyone to use, with ease. Managed to get most of my menus right, thanks to you. 
I want to showcase 2 scenarios (the only two left in my case) I struggle with. First one, is ITEM-use and MAGIC use (both out of battle, in their respective menus). Before the update, it wasnt too bad. In fact it was the only flaw I was accepting (a foot backward) my game would be stucked with, as bad as it was. Let me show you (before update 1.2.1). As you can see, its not ideal...
Now this is the results of updating to 1.2.1. Ouch. xD 
Okay, my second point. I use (as you can see above and below) a plugin for hand cursor. Your plugin necessitate careful balancing of size and margin, for it, as otherwise you risk clipping in SOME menus (even in-battle). I got it okay, I think. But see, if you go in a shop to try and buy you get the hand covering the numbers. xD Now you could argue its my fault for keeping the hand this big, but I made it this way so it would look best in the main menus... Let me show you what I mean below. A solution I'll try is finding a SHOP plugin which circumvents this with extra margin rules. Ill test a few. 
Thats about it. Stats/skills are all nonsense for now, as its a thing Ill work on at the very end. Edit: One last thing. I got a plugin from ATT_Turan on the forum which allows me to see max values (like one of your update provided (TY for that)). Only, on that one's end, it doesnt squish numbers on item/status menus. Would you like me to share it with you?