thanks for the feedback!
i feel like the command that reserves 2 memory is good because then any script you see can be used. the command that reserves 1 is a lot less useful, though. i do think decks will lean into this to certain degrees, but it probably should be somewhat useful by default!
yeah, i need to do a lot of work to communicate things. while dragging should show who is a target and who it will affect. it should show the correct values as you drag, but it might be hard to see with the font outlines being broken. what i'd like to do is sim the entire turn out and preview the changes as you drag but... prototype is all joined logic and view because it was faster :(
i like cards being owned as it makes the characters feel more like they have skills rather than just being vectors, but i do get that halving things feels bad. i could double instead but i feel like it's clearer if the card shows the maxed one? idk!


























