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tetradigm

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A member registered Jun 26, 2023

Recent community posts

i closed the page after like the 30th click STILL didnt end the fucking dialogue.

im telling you as a player : youre wrong. it takes exponentially longer to reach the next prestige. NONE of that shit matters though does it? not unless before my first prestige, i idled for some 3 weeks or so to unlock all the upgrades needed to make prestiging have some more value.

 

 whatever. fuck it, im done. youve made it very clear from your other responses here : you dont give a shit about feedback. youre making what youre making, with no regards to how shit its becoming.

im saying, dont require the player to progress further each time to prestige. instead, make prestiges at later stages have a larger effect that makes them worthwhile.

was feeling it UNTIL the first prestige. the fact that its a rolling "you must progress another 100 floors to prestige again" ruins it completely. it means you are HARD punished for each piece of equipment you didnt unlock the prestige bonus for, as well as for each 0.25% boost to those absorbed stats that you didnt grind out.

 

 the lack of an automatic hunting selection likewise, makes that part of the game virtually unplayable due to the painfully low gains and extreme number of missions needed to be done to buy anything of value. absolutely wouldnt pay anything for an experience like this.

maxed out every single PP upgrade and runner upgrade, and no. their movement speed is still abysmally slow, they still take forever to fill their capacity (it seems like youre ADDING time the more things they carry, which results in them gathering so slowly at ~10 units that they are almost garunteed to get hit by something), and i STILL cant even collect 1% of the resources i generate.

this will NOT be fixed by adding a "bulldozer". ALL that will do is act as an alternate unit you EVENTUALLY get. focus on making the runners actually useful, before you bother making other resource collectors. either that, or MASSIVELY drop the prices of everything related to the runners. id say an entire order of magnitude, as the ridiculous exponential cost increases, as ALWAYS, far outpaces your ability to actually generate resources.

 

 also you really need to turn the calamities down a few notches. 90% of my playtime the screen is just covered in falling rocks and exploding shit stunlocking all my guys, and the literal only way to allieviate that (because several artifacts increase corruption, and you literally require them to progress eventually) is by pretty much ignoring all my mining units and generating virtually no resources in the first place.

is it really though? the interactability you speak of is no different than cookie clicker clones. youre still just doing the same thing over and over again, theres no strategy of any form to any of these games. and some of them are far worse than cookie clikcer clones, due to the spastic rapid left-right mouse movements the games require to trick you into thinking youre "engaging" with the game, while also ruining your fucking wrist.

i mean, im sure theres a way to get them to that point. but i have yet to find out the secret puzzle strategy that allows me to actually obtain even 1% of the resources i generate.

report me then, fuckwad.

who the fuck are you to say what i "deserve" to be able to do? youre nobody. fuckoff.

the loot filter is unfortunately, worthless as all loot filters. low ranking common-uncommon items frequently have as high or higher stats then high ranking items, coupled with the fact that more stat slots = more chances to have a bunch of useless trash stats or low level stats, makes the filter more or less useless.

 

 try a loot filter that is based on specified stats, rather then the borderline meaningless "rarity"

ugh. runners dont need more capacity, they need more speed. you call them "runners" but they shamble across the screen slow as all hell.

i miss when incremental games were infinite and fun, instead of heavily restricted puzzles of spastic responses. really wish this nodebuster clone craze would hurry up and die the fuck out like the last trash fire hype "genre" of vampire survivor clones.

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having to manually get rid of and equip every single individual piece of gear, roll each individual chest, etc. makes the game really unplayable. mostly because i know for a fact that if i dont clear out the inventory, its going to eventually cause some kind of slowdown or overflow to occur. 

 

 also wanna add some feedback about the skill tree, and game in general : do NOT use a custom cursor. if you really need to, do NOT use things like a closed fist. use something that has a clear "point", such as the end of a finger or arrow, that points to EXACTLY where you are clicking. navigating the skill tree is problematic at best, because of the custom cursor. but really, youre best off just not using a custom cursor in the first place because whatever code youre using for it, is always going to be laggy until you waste a ton of time optimizing it, and if you dont bother to test it yourself (which you clearly didnt, or you would have noticed this issue INSTANTLY upon trying to assign any skill points) youre just going to keep picking the wrong cursors that just dont work properly. 

the solution is to have both sides operate under the same rules.

unplayable until you fix the whole "need to babysit the game to progress" part.

i think the problem is that you clearly have different stats for the enemies than the player, even though both are using "the same" units. a rock-paper-scissors style system dosent really work when the elements function differently for each side.

as soon as you unlock mortars, its GG. fun little 10-20 minute game tho.

what the actual fuck?