💦 FULL SET: Profile/thaumaturge art - High Quality

Skip to main content

Ian Eborn

159
Posts
9
Topics
31
Followers
24
Following
A member registered Mar 02, 2019 · View creator page →

Creator of

Recent community posts

I've just released a new asset pack!

In short, it's a collection of UI elements--buttons, icons, even some cursors, and so on--designed in a largely-decorative style, and painted to look metallic.

Now, metallic is perhaps a bit non-specific. There are, after all, many metals. And the reason for this non-specificity is that the pack in fact includes five metallic variations of each element: steel, brass, bronze, gold, and copper!

Link to the pack:

Assets: Fantasy UI ~ Metals

A collection of decorative metallic UI elements
Example images:
Example-images for the asset-packExample images for the asset-pack--here showing metallic variations

Thank you so much, Becky! That means a lot, coming from you! :D

(1 edit)

Ah, excellent! I'm glad that I got it! ^_^

(And thank you for confirming as much! ^_^)

Aha! I'm glad to have been the first! :D
As to "completion", how would I tell...? Is it to do with the poem at the end...?
(I think that I completed it, in that I'm pretty confident that I performed it in every room--but it's hard to be sure, especially as I get turned around fairly easily!)
On which note: I could really have used a map! Even just a simple one. ^^; But I muddled through as it was!

Well, I believe that I've just finished the game--albeit with a little bit of cheating ;P--and it was a pretty fun experience!

Discovering the rules of the system was interesting--and at times tough! (The screenshot 3 room had me stumped for quite a while; it was actually another comment that prompted the experiment that allowed me to solve it, as I recall!)


As to... the other interaction in the game--the one found in each room, but not part of unlocking gates--that was intriguing. I'll confess that the changes between puzzles caught me out on a few occasions, although I adapted for the most part. (It was with this interaction that I cheated a bit.)

But yes, in the end, a nice, engaging, and mysterious game, I feel! ^_^

Short, but sweet. A nice, largely-chill experience. ^_^

A colourful, creative, and bittersweet experience, this--and with some nice usage of the (virtual) space.

This is a pretty solid little experience, with clever use of solid colours to create puzzles. Nicely done! ^_^

This is a cute little experience! ^_^

I was a little sad that I couldn't interact further--change things--but I enjoyed what I got. ^_^

I'm glad, and thank you! ^_^

(1 edit)

This was a really fun little mini-metroidvania!

The combat was basic but engaging--but the real meat was in the traversal mechanics.

Movement was responsive and intuitive, and the movement upgrades felt really nice to play with. Plus--this being a metroidvania--each opened up new areas.

The art was retro in a way that I found pleasing--especially in the 3D-rendered (or maybe stop-motion) enemies.

In terms of duration, the game was short--but in that, didn't outstay its welcome.

My only real complaint is that I found the audio effects to be a bit harsh at times.

But even that was nowhere near enough to spoil what was otherwise a really good time. ^_^

In attempting to play the game, I'm met with the following error:

Error

The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)

SharedArrayBuffer - Check web server configuration (send correct headers)

For reference, I'm using Firefox 113.0.2 (64-bit) on Ubuntu Linux (18.04.6).


Aaah, fair enough! In that case: Well-teased! ^_^