Can you add instructions on how to open the game on Mac?
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The Bandito
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Jugue la version en español para Windows:

Cuando pierdes esta pelea, en vez de ir al Game Over, el sprite del héroe cambia a esto. No puedo hacer nada excepto caminar con el sprite cambiado. Ganar esta pelea está imposible si se supone que se ganara porque los soldados atacan duro y no hay manera de entrenar, ya que no hay enemigos salvajes por ahí.
No sé por qué dentro de una cueva oscura, deberías removerlo.
No creo que deberías añadir una llave aquí, para demostrar que esa bolsa no se puede remover. Eso tiene sentido si fuera una puerta pero no una bolsa.On the first level, you shouldn't have made it, that the boxes, when pushed together, there was no way to get them to unstuck. I had to restart the game because of this.
This is what I mean, I can't unstuck the boxes, and talking about that, I can't push the most left box right, anymore lol.
The game have a higher difficulty than I expected but I also think it is fair as far as I played. Is not like too difficult that is impossible finish the level.
The graphics are pretty good and the music fits the game to a T.
I wouldn't upload the development build of your game, dude.
I couldn't finish because I am stuck on the level with the purple blocks. I don't know the language (Brazilian? Portuguese?) being spoken here, if instructions were given verbally, but I couldn't pass that level using intuition (maybe mine is just bad lol).
I was very surprised the game was as fun as it was, I almost skipped it completely, because of the graphics. While I don't expect amazing pixel art, but I do expect some type of animation to it, I didn't even know what the main character was supposed to be, since I played without reading the description.
I do understand it is an 8bit pixel game, but you can make that little robot look better with some work on it, like adding wheels that has some animations to it or something? Or rocket fire that comes out whenever it jumps? Even Mario Bros for NES had some cool designs and animations on the characters.
Aside from the sprite for the main character, I did like the look of the whole game, you have a good concept here.
The game was fun and kinda hard if you don't play platformers like me. The little drift with the characters whenever he moved right or left added to the difficulty which was nice to see.
I think you have a nice little gem here if you took time to develop it.
This is very creative to say the least. Sadly, it was too easy to cheat, I found right around the airplane, because the tip for the word about the cat drinking or whatever you wrote for "around the stadium", I just couldn't figure out that word so I started spamming the keys until I found the answer. Would never guessed that three letter word if I didn't LOL. If you added a penalty for that, I would've lost.
Pretty sure this isn't supposed to happen.
There are more mistakes like this, mind you, but I am not going to post them all. You should check the passabilities on the database.

Edit: Sometimes I get stuck entering the house.
I do have a question, I assume the key that cat has on its collar is the one we're supposed to get. I have the hook, the branch and yarn ball, but I can't use any of them to get the bedroom key. How am I supposed to get it? Am I missing something? Is the bedroom key somewhere else? I played the heck out of the game until I pressed space on almost every tile lol.
At first, I was like, "this game doesn't the theme, and it started kinda like all the fantasy type stories I read and played" but it gets better as it goes on. This is not your typical Fantasy story but playing on common tropes to make an original story.
I think if this story is developed more, with a lengthier gameplay you could have a gem here.
This game needs a lot of work when it comes to the design.
For some reason, if you choose a wrong answer you get a game over. At least make a scene that portrays why is that the wrong ending, instead of showing the game over screen right as you choose an answer (this happened a lot to me during the time you meet that guy that is pissing himself).
Also, I think you should encourage exploration instead of blocking the path with what you think the player should be heading to next.
If you still want linear progression though, block the path with doors that need unlocking if you want to block the path, or obstacles that are blocked that will need some item to unblock it.
I need a f(*&^(* sequel NOW!!!!!
This is another gem in the making.
I wrote this in the game page too:
Got all three endings, the guys that animated the different sprites and the artists are good! The story was also good too. I am unsure what happens for ending #2, but if you're making a continuation of this story I need to know what happens after that ending, or even ending #3! Both endings are too open!!!
There's a bug when you touch the microwave and the sprite get set in a direction fix up, and you can't leave the kitchen anymore because it seems you have to look right when you leave the kitchen. It happens all the time, but I got it before cooking and after cooking the dish in the microwave.
Got all three endings, the guys that animated the different sprites and the artists are good! The story was also good too. I am unsure what happens for ending #2, but if you're making a continuation of this story I need to know what happens after that ending, or even ending #3! Both endings are too open!!!
Add some background music for the battles and levels (unless mine was failing for some reason) and you have a gem here.
The story was well written, you don't know what's happening but as you go around the level, flipping switches and battling robots you get where the story is going right up until the end.
I NEED THE SEQUEL NOW!!!
I am unsure if it adheres to the Jam because I didn't feel unnerved, but so I rate at 2 stars on that particular category, but the game is very good otherwise.
The macOS version doesn't work, and for some reason the Windows files are included.
A tip: Make a sprite for when the switch is up and down
After playing the Windows version:
I think the mapping of the town and the Inn could be a tad better, but the story and the graphics fits your whole atmosphere to a T. It's the whole design of the town, the roads are too wide for what it is, I think maybe a two or three tile road should be fine. The Inn have too many doors, I do understand Inns in real life are built that way, but does an Inn for a game needs that many rooms? Maybe shorten it to two or three rooms per floor to portray a commercial Inn, maybe?
I think it should be easier to buy items because when you arrive to the battle areas, the enemies are tough, and you might get stuck with no way to defeat the enemies or escape (look at the pic). The battles are not hard and fair, but the lack of items might make it impossible to continue.

The game has potential as an RPG adventure, but some recommendations; please add the shift to run (you can even add your own run graphic if you want) and the battle balance is atrocious. The battles took too long and there weren't enough abilities to keep the battles interesting either.
Scored low on the adherence to theme because, in my opinion, did not fit the theme of the Jam at all. But that doesn't mean the game is not well mapped, has a good music score that fit the atmosphere of the game, and the story started with a bang.
When it comes to the theme, I don't think it fits the purposes of the Jam, but you do have a gem with this game. Custom graphics are well drawn, and the story seems interesting. I do think you have to implement some sort of custom image for the pause button, same with the save menu, since it doesn't fit your game one bit. But this is a demo, and you were probably in a hurry to release something for the Jam.
I think some sort of starting the level when you die will fit this game perfectly, instead of hitting that game over screen make a new map where you show that same picture for the game over, but instead you give an option to restart at a checkpoint or something. When you have to suck the teats of the mom parasite (spoilers and is not graphic/NSFW), I had to load the game like 20 times because I couldn't find the mom in time.
Just to be sure, there is only one ending, right?
When it comes to reviewing your game, there's not much to say, everything fits to a T to the presentation, and it fits the theme of this Jam too. It had me paying attention, and it even scared a couple of times. The music also fits the theme of the game too.
I don't see how this isn't the winner of the Jam.
But if there's only one ending, WTF was up with that ending? I don't know what it means for the woman.
When it comes to adherence to theme I give it a 5 because it does lol.
When it comes to the enjoyment of the game. There's literally nothing to do. This seems more like a video you would see on the media more than a game. There is no game, you only walk for like 5 seconds and the demo ends. There's no gameplay.
Presentation is a 1 star, mostly because there are problems with the passability of some of the sprites. There are some tiles, like in the kitchen where I should be able to be able to step in, and some, where I shouldn't, like a blood sprite in the basement. The screenshots in the game page are the only maps in the demo as far as I played (I did 3 times just to make sure I didn't miss anything). But I do like where his thoughts are going, though. I think whatever he's making has potential if he puts time on this. Everything just seems unique. That's the only reason I added one start to the total score.
I don't know what the developer is thinking when it comes to the story, but I do like that he's thinking outside the box. But as a game, this is a poor attempt and need actual gameplay.
I do recommend playing adding sound effects when opening doors, walking etc., since it adds to the atmosphere when it comes to horror games. I was playing one and testing my own (crappy) game and adding sound effects to some of the actions of the player adds to the atmosphere.
I just played the game and some feedback:
When there's a decision textbox, like if the door should be opened, when I press up it always goes to the bottom option and if I press down it goes to the upper option. I think if I press up it should go to the upper option. This happens in every decision texbox (I don't know how you call that).
I assume there's no multiple endings aside from what we got from the game, according to the description so the ending left me more questions than answers.
Played this on a Mac
I just tried it on Safari in 2025 and it worked lol. I was thinking of using MZ3D to craft my cutscenes but it seems further testing is required.
I like how it looks in your game but I don't know if I would like my game to look like that all the time. I do agree with you that it runs clunky but I really dislike the aesthetics of it all. But for cutscenes, it may not look bad at all.
Thank you for uploading this so I could test it out in a real gaming environment.


