That is very kind. Yep, the boss is in the north, and if you can beat it, you win the game. <3
I think I need to learn, through experience, how to communicate expectations and reward players when they figure things out. I want players to know when they’re making progress toward an intended goal. :) When players discover something interesting that I didn’t plan for, I’d like that to feel fun and natural, and that can be a bit more difficult.
My favorite things in games are unexpected, fun experiences to discover, like bunny hopping in Quake. It’s fun when people end up knowing your game better than you do! To get there, you need to communicate your game world and intentions clearly, in a natural, intuitive way.
Having such a great community makes the journey even more fulfilling.












