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Thxrst

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A member registered Aug 08, 2021 · View creator page →

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Beauty in simplicity, and this was executed flawlessly. Really cool concept and you pulled it off!  I hope everyone gets a chance to play this, it really is one-of-a-kind amongst these other games.

Neat, and reminds me of a game I did for a jam years ago called ZIP. Check it out <3

Incredible. Perfect game jam game. Great concept, solid execution.  And my greatest compliment of all? It was so satisfying that when I say "The End", I just sat there and listened to the music for a moment.    Truly well done.

Really solid execution. Wonderful work and nailed the jam theme.

I'm so glad to see this was made. This was a concept I wanted to try when I heard the theme, but ended up having to pass on. I think the execution is really neat. One big thing I'd love to see added is a quick "r" to reset so I can just keep trying rounds without having to return to main menu. But I think the implementation of the shop and red bricks are both interesting mechanics that enhance the idea. Well Done.

Also having a bit of trouble getting off the first screen, but even here I am really enjoying the art style and ambient SFX. I'll revisit a bit later to see if I can get deeper in the game.

An instant favorite. Incredible in every sense. Makes me want to dig through the rest of your profile.  I love this game and I love you.

Okay, instant favorite of the 30 or so I've judged. You guys did an incredible job of locking in a concept and making it a fun, accessible jam game. Loved every level, controls felt natural, even when I was climbing the final cave and falling again and again, it was exciting to get up and try new measurements and new jumps. Really excellent game and I can really see this being expanded and competing with pogo stuck, jump knight, and the likes.     Lovely work. (please check out our game if you have time <3)

Creative idea, and excellent world building. I think the music and visuals are excellent.

Fun game, interesting use of the theme and a well-designed world.  Would love the option to use WASD to move, and think the buff/debuff system and camera can be slightly improved if you plan to continue work on the game. Very creative project, thanks for the submission!

Neat game and fun aesthetic. I could see it being taken further where you unlock different spells/rituals as you go along. Maybe bigger map too, with obstacles/traps so movements have consequences. Great job!

Wow, loving all of your games.
If you want to collaborate on any game jams soon, let me know. I'm a musician and would love to work with you!
Thxrst on discord.

Love that last idea. A plant that isn't harvestable, but adds a 1.5 mult to adjacent plants?  Adds a new dimension of gameplay, where plant layout matters.

Nicely polished, but I found myself spending 58 of my 60 seconds watering every day.  Is there anything I was missing/hadn't unlocked yet?

Fun idea. I think what you need is 3 lives, so you can retry a level once or twice before being sent back to level 1.

Only criticism is the jumping noise is too loud (and I think is also the level-complete noise).   I'd be trying for level ten if the sound hadn't annoyed me into quitting.

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Ended up having lots of fun with this one, after some angering first minutes not understanding the controls. (M's and W's confused me a bit too)

If you were to take this further, I'd suggest using WASD and then E and Q for the actions rather than X and C.


(Favorite part is definitely the hover graphics when you have a row selected with a tool)

Hunted down my best high score.


The autoclicker didn't work for me, but I managed to get 50 billion points anyway :)

WOAH wave 13, I seeeee you

Really cool prototype given how quickly you made it.

Some initial things that need to be addressed though are as follows:

-Sometimes, left/right movement will lift your character slightly off the ground, making Jumps feel weird.
-Obstacles and speed start very fast. I think it would be more fun to have a simple start, that gradually adds difficulty.
-Since there are platform gaps so often, the player should be able to control how high they jump by tapping vs. holding the space bar.
-Robot obstacles with their arms out make for some strange hitboxes.

Given how quickly you were able to make this, it's a really neat entry for the jam.
If you find time after the jam to continue working, I would recommend simplifying things like Camera Behavior, Movement Speed, Control Optimization, and Level Design.