Beauty in simplicity, and this was executed flawlessly. Really cool concept and you pulled it off! I hope everyone gets a chance to play this, it really is one-of-a-kind amongst these other games.
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Thxrst
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I'm so glad to see this was made. This was a concept I wanted to try when I heard the theme, but ended up having to pass on. I think the execution is really neat. One big thing I'd love to see added is a quick "r" to reset so I can just keep trying rounds without having to return to main menu. But I think the implementation of the shop and red bricks are both interesting mechanics that enhance the idea. Well Done.
Okay, instant favorite of the 30 or so I've judged. You guys did an incredible job of locking in a concept and making it a fun, accessible jam game. Loved every level, controls felt natural, even when I was climbing the final cave and falling again and again, it was exciting to get up and try new measurements and new jumps. Really excellent game and I can really see this being expanded and competing with pogo stuck, jump knight, and the likes. Lovely work. (please check out our game if you have time <3)
Ended up having lots of fun with this one, after some angering first minutes not understanding the controls. (M's and W's confused me a bit too)
If you were to take this further, I'd suggest using WASD and then E and Q for the actions rather than X and C.
(Favorite part is definitely the hover graphics when you have a row selected with a tool)
Hunted down my best high score.

Really cool prototype given how quickly you made it.
Some initial things that need to be addressed though are as follows:
-Sometimes, left/right movement will lift your character slightly off the ground, making Jumps feel weird.
-Obstacles and speed start very fast. I think it would be more fun to have a simple start, that gradually adds difficulty.
-Since there are platform gaps so often, the player should be able to control how high they jump by tapping vs. holding the space bar.
-Robot obstacles with their arms out make for some strange hitboxes.








