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Visnicio

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A member registered Dec 16, 2019 ยท View creator page โ†’

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Running this next week, had an absolute blast with my previous group on some testing one-shots

Easy to get into but hard to master as a GM, the perfect balance

Congrats! I wish I could help, but I canโ€™t spend dollars because of my weak currency, have my virtual hug tho hehe

It says the playtime is around 1-2 hours, this is not considering pre-lunar phase right?

I loved everypiece of the adventure and Im gonna run it this weekend, my only recommendation for anyone interested in it is to add more stuff, make a random encounter table, I feel that every notable place on the moon could be a full adventure

What is the license? CC0?

Hey, found a duo? if not, I sent you a friend request

Btw, forgot to mention, but would be awesome if there was this two categories (others pack lack hard on this so you can take advantage):

1 - Cobblestone textures, can be useful for castles and old buildings 2 - Nature billborads, like the mountains or forests on The Legend of Zelda: Ocarina of Time, I use a lot of that on my games as boundaries, but they are kinda hard to craft/find

Man, if you keep updating this asset this would be bonkers, I feel like an old gamedeveloper studio that bought an Texture Library to use for an N64 project

AFAIK, the 3-hour is the rule if you want your game to be judged and rated into the games, but you can use 3 days to make a non participang game

Hey, whats the license on these? are they CC0 or CC-BY?

Looking forward to byuing these for my unity project, figma is not a good tool for making panel, or its just a me problem lol

the price is reasonable, and your assets are awesome, I simply donโ€™t agree with placing a CC-BY license (that makes crediting mandatory) or something that the user paid.

I follow a simple philosophy where, I already provided you value with the 5 bucks, and you provided me value with the assets. Sure, that crediting is a small thing, but not every developer likes it.

I think that CC0 goes well with paid assets

5 dollars for a CC-BY is quite harsh IMO

Questioning cause I maintain a small collection of free/paid CC0 assets

Dang, really nice mechanics and great use of the glorius icon.svg my man

Congrats on the submission!

Canโ€™t wait to see a game made with unity using the Icon.svg

Hey kev!

Thereโ€™s no discord for now, but if the jams go well and everyone wants a v2 I will definitely put some work into it :)

Hope you enjoy the jam

Something feels wrongโ€ฆ

Iโ€™ve survived until 20:00 trust me bro

Hey guys!

I have been working on this project for the past 3 weeks, and now I feel it reached a decent playable state. So I launched a free demo to gather some feedback on it.

Exterminant is a mixture of the classic Snake with Brotato. Destroy your targets, eat and grow, your goal is to exterminate every bug on earth.

Hope you enjoy :) (GIF from older versions)

Dark souls II 2

Awesome works as always!

what is the license of the font after purchase? cc0?

Hey leo, I sent you a friend request on discord, I have the same problem

MAY GOD BLESS YOU AND YOUR FAMILY

The Ai resembles the mental capacity of those who try to take america from god and his children. GOD BLESS AMERICA

The game would have options, but the procedural generation was kinda buggy, I had to spend a lot of time on that

GOD BLESS THE CODE

GOD BLESS MURICAAAAAA, WE GONNA TAKE AMERICA BACK!!!!

KNOW ISSUES: 1 - The enemies killed score isโ€ฆ. a little wrong 2 - You can get stuck if you go back to the previous room

Hey, why I canโ€™t buy this asset with my credit card? :(

rlx man, tua ideia nem รฉ tรฃo boa assim

I use firefox, the problem that I faced was the sharedBuffer, did you tick >that one checkbox< that I forgot the name?

Good job with the sound design!

Wish I had the time to implement in my game :( got stuck in some coding problems lol

I couldn't play the game, maybe a configuration was lacking

I couldn't play the game, maybe a configuration was lacking

Hey 1Tymon1!

I would love to about why your team scrapped the idea at the start, my shot is due to the coding challenges of some of the features, I had to restart the project 3 times during the jam XD
Thanks for the feedback, I am improving some of the features and fixing some bugs that I found while watching my friend playtest, the progression mechanic is on the list and probably will go through some tweaking.

Hey Spurkit!
Thanks for your feedback! I didn't have much time to play test while developing but managed to catch a few bugs while watching my friend playtest :)

Thanks again for pointing some of them, I will fix then this week and hopefully bring a bugfixes update

Cheers!

Cool art

Thanks for the feedback, gruen132!
Yeah… the grappling didn't have enough polish on time, but I plan to keep working on the project soon and fix some bugs!

Totally a skill issue