Awesome work! We used some of these tracks in our game Peuchère: A Goblin’s Quest. Originally made for a jam, we received multiple kind comments saying the music was great, and all credit goes to you for that, so thank you!
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Yanek
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Thank you! I actually thought of implementing coyote time when first writing the character controller, and then I kinda forgot about it. Yeah. Just like that. I'm that bad with maintaining a todo list. But I definitely want to work a little bit more on the game, and polish a few thing, so I'll add something like that.
I love the art of this game! The gameplay is smooth and interesting, I feel like some hitbox could be tweaked a tiny bit, but other that that, it feels pretty good to play. I had one or two bugs, I think I skipped a level after a sacrifice "room", but I'm not really sure what happened. Overall, it's a really nice work!
Very original concept, making two antagonists work together without them knowing is a great idea. Unfortunately I had some bugs preventing me from going very far, like the screen going full gray (probably because of the web build or the fact that I am on Linux ¯\_(ツ)_/¯). But what I could play was fun, and it's a pretty cool submission! Good job!
I don't really know. Maybe something to give a sense of progression or a goal, like upgrades, or even bigger mega-eels with some sort of scoring system based on weight? I don't think it's a game fitted for insane challenges, it's perfect as a chill game. Just a little something to keep the player engaged would be nice! :D
Good idea and very clever, and original, implementation of the limitation. I agree with those stating that the customers are a little bit too upfront with what they need, and what they do not want, making it too easy to find the good combination. However, I think it's a pretty cool prototype, and could make a really fun game with some finely crafted customer requests. Good job!
I really like the idea of mixing tower defense with stock market shenanigans. And I love the og isometric style and sprites. Like many others, I would have liked a tutorial, or at least pop-up informations about what the different towers are doing. But I feel like with some tweaking, this game could become really fun!
Very fun, creative, and the art is gorgeous. I don't have much to say, as everything is pretty much spot on. I might join the protests for the addition of an eraser, but that's it.
I had no idea it was possible to manage SEVEN people during a 72h gamejam without ending with something messy/a bloodbath. Congrats on that too!
This game's art is truely amazing! Especially in the dungeon phase. The music is great too, doesn't matter if it's loud, on the contrary! :D It reminds me a bit of Moonlighter, which had a similar shop concept. Being able to submit something this polished in three days is really impressive. Good work! I'm happy to see that you're planning to keep working on it.
Pretty fun game, like a little metroidvania where even the most basic actions need to be found. I really really love the art, it's so simple yet so effective. Even if it is made in Gamemaker, I can FEEL that you have a background with PICO8 (and a quick look at your other games confirmed my feeling). I'm sorry that you burnt out, but I will be glad to play at longer, complete version of it. Great work!
Great game! The infamous rocket jump mechanic is a cool idea to implement the limitation. I haven't been able to finish the third level yet, but I'm near the end and will try again later. Even if the difficulty curve is steep, I feel it's pretty well balanced for a short game. Good job! An amazing entry for your first jam.
The concept is cool, but I had a hard time understanding the controls, and what I was supposed to do. I didn't manage to go very far, maybe because of bugs, or just because I'm bad, I'm not sure. But I think it has potential, and with a little bit of polishing, this could turn really great!
Bonus point for using Bevy, it's a really cool engine. Still a bit rough around the edges, sometimes, but still really cool.
I never played an incremental game before, and always thought it was a weird type of game. Yet, here I am, avidly watching the numbers go up and having way too much fun. I think I get it now. It's a really cool game, and an original take at the limitation too. Great job
Plus, I really dig the aesthetic of these fantasy consoles. I definitely have to learn and make something on one of them for a future jam.
I have issues unzipping the file too. I think something might be wrong with the archive you provided. :(
Archive: Melano.zip
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
It's good to see classic and boring games reinvented with a twist that make them interesting. Really cool concept! I miss a computer opponent as I had no one to play with, but loved the idea. And I feel like a little bit more feedback on moves that grant you points would be a good way to teach what works, and what doesn't. Good job! The art style is cool, too!
