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Yanek

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A member registered Jan 17, 2018 · View creator page →

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Awesome work! We used some of these tracks in our game Peuchère: A Goblin’s Quest. Originally made for a jam, we received multiple kind comments saying the music was great, and all credit goes to you for that, so thank you!

Amazing! I really love the art style and sound effects, it works really well. The core gameplay idea is fun and innovative. It gets hard pretty quick, and since I'm quite bad at puzzles, I still have to beat the whole game but I'll keep trying. Great work!

Thank you! I actually thought of implementing coyote time when first writing the character controller, and then I kinda forgot about it. Yeah. Just like that. I'm that bad with maintaining a todo list. But I definitely want to work a little bit more on the game, and polish a few thing, so I'll add something like that. 

Awwww, thank you! I'll give it another go, and adjust my ratings! 

I love the art of this game! The gameplay is smooth and interesting, I feel like some hitbox could be tweaked a tiny bit, but other that that, it feels pretty good to play. I had one or two bugs, I think I skipped a level after a sacrifice "room", but I'm not really sure what happened. Overall, it's a really nice work!  

Very well done and polished! The concept is original and the implementation of the limitation and theme is spot on. It's usually not my kind of game, but I can't deny this one's qualities. Good job! 

Very original concept, making two antagonists work together without them knowing is a great idea. Unfortunately I had some bugs preventing me from going very far, like the screen going full gray (probably because of the web build or the fact that I am on Linux ¯\_(ツ)_/¯). But what I could play was fun, and it's a pretty cool submission! Good job!

Love it! Nice implementation of the limitation and theme. The game is really fun and well balanced. I would have liked a way to get a sneak peak of the other side in order to plan my jumps a little better. Other than that, I think you nailed it!

Amazing, this game is hilarious and the environments truely are gorgeous. Great job! 

Great concept, the art is a bit simple, but the gameplay works really well, with some really clever mechanics and level design. I love it, good work!

I don't really know. Maybe something to give a sense of progression or a goal, like upgrades, or even bigger mega-eels with some sort of scoring system based on weight? I don't think it's a game fitted for insane challenges, it's perfect as a chill game. Just a little something to keep the player engaged would be nice! :D

This one reminded me of those silly Flash games I used to playe as a kid, and I had a blast! Simple, but effective and fun concept. Great job!

Pretty fun game with some nice effects! It's sad there was no sound effects, I think it could have added a lot of juice. Good work!

Great game! Solid concept and good execution. Somehow, it messed with my brain and my coordination skills went totally awry, but I managed to reach the end after a shameful amount of attempts (and a healthy bit of cursing). I would love to play some more in the future. 

Somehow you managed to make Papers Please even darker, and I loved everything about that! I would definitely play a full game in this setup. Amazing work! 

Good idea and very clever, and original, implementation of the limitation. I agree with those stating that the customers are a little bit too upfront with what they need, and what they do not want, making it too easy to find the good combination. However, I think it's a pretty cool prototype, and could make a really fun game with some finely crafted customer requests. Good job!

Amazing game! Very fun and well polished. It's really easy to understand what you are supposed to do, while still being a well balanced and challenging experience. I love the fact that it offers two difficulty modes. Now I have to get a decent score on hard. 

Great twist on a now classic genre. I managed to defeat 2 out of 3 bosses before getting overwhelmed by the enemies. But it seems doable. The implementation of the limitation is clever, too, and fits the gameplay perfectly. Good job! 

Great game, with great puzzle design. I feel like it's quite well balanced. The art is simple but very effective, and the integration of the limitation is spot on. Good work!

It's a fun game, the animations and character inertia made me think of Another World. It's very hard tho, I did not manage to beat the boss, and the absence of checkpoints made me give up after a few tries :(
With a bit of balancing, it could turn really really great! Good job. 

I really like the idea of mixing tower defense with stock market shenanigans. And I love the og isometric style and sprites. Like many others, I would have liked a tutorial, or at least pop-up informations about what the different towers are doing. But I feel like with some tweaking, this game could become really fun!
 

Very clever use of the limitation. I think I encountered some bugs, and didn't really understand how to use the painter. But since only a Windows build is available for download, I was forced to player the Web version, it may be that. Nonetheless, it's a solid idea! Good job!

Fun little game! I loved the art, and the concept is fun and makes good use of the theme and limitation. The only thing I missed was a little bit more feedback when loosing score, sometimes I lost one or two points by getting hit, without noticing right away.

Very fun, creative, and the art is gorgeous. I don't have much to say, as everything is pretty much spot on. I might join the protests for the addition of an eraser, but that's it.
I had no idea it was possible to manage SEVEN people during a 72h gamejam without ending with something messy/a bloodbath. Congrats on that too!

This is a fun game, I definitely love the art. There is quite a lot of different upgrades, and you did a good job at keeping them mostly balanced. Thank you for taking the time to make a web version ! :D

This game's art is truely amazing! Especially in the dungeon phase. The music is great too, doesn't matter if it's loud, on the contrary! :D It reminds me a bit of Moonlighter, which had a similar shop concept. Being able to submit something this polished in three days is really impressive. Good work! I'm happy to see that you're planning to keep working on it. 

Pretty fun game, like a little metroidvania where even the most basic actions need to be found. I really really love the art, it's so simple yet so effective. Even if it is made in Gamemaker, I can FEEL that you have a background with PICO8 (and a quick look at your other games confirmed my feeling). I'm sorry that you burnt out, but I will be glad to play at longer, complete version of it. Great work!

Great concept and execution, the game is really fun to play! It may be a bit hard to manage your health, but I'm pretty sure I did a lot of mistakes and wrong moves. I managed to beat the game by abusing (only a little bit) the bug that let you act multiple times in a row. >:)

That one is really funny and creative! The art is really cool, too. I feel like I've been in similar situations before yet nothing was expected, and some of the situations gave me a good chuckle. Good job! 

Good game, I like the art style! I have no clue how to get some of the coins, but there is more than enough to finish the game without gathering them all, so it's fine. Definitely had fun!

Great game! The infamous rocket jump mechanic is a cool idea to implement the limitation. I haven't been able to finish the third level yet, but I'm near the end and will try again later. Even if the difficulty curve is steep, I feel it's pretty well balanced for a short game. Good job! An amazing entry for your first jam. 

The concept is cool, but I had a hard time understanding the controls, and what I was supposed to do. I didn't manage to go very far, maybe because of bugs, or just because I'm bad, I'm not sure. But I think it has potential, and with a little bit of polishing, this could turn really great! 

Bonus point for using Bevy, it's a really cool engine. Still a bit rough around the edges, sometimes, but still really cool.

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I never played an incremental game before, and always thought it was a weird type of game. Yet, here I am, avidly watching the numbers go up and having way too much fun. I think I get it now. It's a really cool game, and an original take at the limitation too. Great job

Plus, I really dig the aesthetic of these fantasy consoles. I definitely have to learn and make something on one of them for a future jam. 

Good work! Once I understood how everything worked, I had quite a bit of fun defeating this giant robot. It's a little bit sad that it's so short, because I would have played more. I think the boss design is great, with the different bullet patterns and shield mechanic. Once again, good work!

Amazing story, art, and mood. Like the others comments below, I would have loved a little bit more gameplay, or at least interactivity. But it's a greak work nonetheless, and I would be happy if this project was to grow into something a little bit longer. 

This is a very original and fun concept, and pretty well executed! The game takes a little while to get used to, but feels fine after that. I had some good laughs while testing this. Kudos for the Linux build <3

Really well done and pretty polished! The inertia gets a little while to get used to, but after that, it feels just fine. Great job!

I have issues unzipping the file too. I think something might be wrong with the archive you provided. :(

Archive:  Melano.zip

  End-of-central-directory signature not found.  Either this file is not
  a zipfile, or it constitutes one disk of a multi-part archive.  In the
  latter case the central directory and zipfile comment will be found on
  the last disk(s) of this archive.

It's good to see classic and boring games reinvented with a twist that make them interesting. Really cool concept! I miss a computer opponent as I had no one to play with, but loved the idea. And I feel like a little bit more feedback on moves that grant you points would be a good way to teach what works, and what doesn't. Good job! The art style is cool, too!

I love the concept and artstyle. Like the others, I find it might be a little bit too hard. I still managed to get to the frozen levels, but not very far in. With a tiny bit of balancing, it would be a really fun and original game! Good work!