Thanks for playing :) It will be available in the upcoming version + enemy AIs and more.
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Yvens R. Serpa
Creator of
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Thank you very much for the thorough review, comments, and for taking the time to play the game :)
My main goal was actually to build the framework for the turn-based system, rather than the game itself - I know it is a bit odd for a game jam, but I wanted to try building the code base for a grid-based game for a while, so I took the game jam as an opportunity for it. The game is there just to try out if the code is working okay (not perfect). My idea is to expand the framework over time to include more features, such as the AI system and other common elements like dialogue and missions.
Your points are all valid, and I should really fix that, especially the full-screen issue, in which I'm a bit unsure what the best takeaway is to keep the pixel-perfect camera. All these points are already added to my to-do list for when I get back to this project.
Thanks for trying out the game. You can use the mouse to select the options and the keyboard (arrows) to control the cursor in-game (selecting the grid/actor). Use the space bar or enter to open the menu for the selected actor to act. Hope this helps. If you have the chance and interest to try again, I hope this helps :)
It has a nice idea, but I had a hard time getting what to do, even after reading more about the game. It might be that you could have used more visual feedback, a variation on the animations and more information on the UI, especially when you try to do something that is not correct (like me trying to add oil to the machine without oil).
Hey, thank you so much for such elaborate feedback.
Thanks for the compliments. Indeed, the theme is a bit stretched with the fish charging towards you (I guess).
Your ideas for pushing the game forward are all very good; thanks for the input. I had this initial idea of going deeper into the ocean as you progress in the game, but I decided not to push it too much in the game jam and get some rest.
Thank you so much for your kind words :) Indeed, the game has quite some easy levels, which are somewhat by design, so you can learn how to play the game without texts or tutorials. I plan on adding and expanding it a bit further later on with more difficult challenges - they take quite some time to design.
Thank you very much. I try to keep the gameplay and mechanics quite simple so I can put a lot of effort into making music, animating, and polishing other stuff. I also try to design the levels in a way that you will (mostly) get what things do by just trying them, and slowly I ramp up the challenge to check how much you've got to understand them or if you need more thinking.


















