Played the demo, really enjoyed the art, it was awesome. The battle needs to be balanced more though, I could cheese it by putting on a place where there is no enemy and then just put the highest card with most damage. No damage carried between battles might be the reason why I employ the strategy. Neat, remind me of pixel tactics although it's a bit hard since I can't really remember the cards effects without hovering the info unlike pixel tactics
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zhongda8
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A member registered May 20, 2017
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Thanks for the detailed explanation! I could now have an alpha background to the rendered image, although there is some slight differences on the overall results, see here
https://x.com/ernesernesto/status/1798980072667591007
https://x.com/ernesernesto/status/1799294301941453300
the dirty stitches I think is the really selling point from the first result, it got lost when I tried making the background transparent with your steps, this is with only the canvas noodle removed
https://x.com/ernesernesto/status/1799299020684488773
anyway, thanks again for the quick reply! This was really cool! now if this is can be used with a batch export or even better rendered in real time... this would be way more interesting :)