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zhongda8

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A member registered May 20, 2017

Recent community posts

Played the demo, really enjoyed the art, it was awesome. The battle needs to be balanced more though, I could cheese it by putting on a place where there is no enemy and then just put the highest card with most damage. No damage carried between battles might be the reason why I employ the strategy. Neat, remind me of pixel tactics although it's a bit hard since I can't really remember the cards effects without hovering the info unlike pixel tactics

I have nearly 0 experience in blender, so what I did was, loading each image, rendering each sprite one by one and exporting it as pngs, there might be a better way to do it but I don't have a chance to dig deeper in blender yet :P

Thanks for the detailed explanation! I could now have an alpha background to the rendered image, although there is some slight differences on the overall results, see here
https://x.com/ernesernesto/status/1798980072667591007
https://x.com/ernesernesto/status/1799294301941453300
the dirty stitches I think is the really selling point from the first result, it got lost when I tried making the background transparent with your steps, this is with only the canvas noodle removed
https://x.com/ernesernesto/status/1799299020684488773

anyway, thanks again for the quick reply! This was really cool! now if this is can be used with a batch export or even better rendered in real time... this would be way more interesting :)

Hello, how can I make the source image transparent still retain it's transparency? Tried setting canvas tint with zero alpha and black color but result render image would have black color on it, is this only available on deluxe?