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(1 edit)

Also can I get more clear instructions for the API?

Do i copy & paste them in the same bar?

Do I sperate them with a comma or a space or do i only use one at a time?

does Gelbooru's key & id need to be one long text, do i space those parts out, or use a comma? do i delete the part you didnt bold above?

currently getting invalid key

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Sara's Image does not work by the way.

correction. no image works. Sometimes Lilith's picture shows.

Hey, don't know if its just me but whenever i try to run the game I'm stuck at a black screeen. Im on a phone 

It's not just you - Game has been failing to load in for a few days now. I've submitted a bug report. Same issue for FM but SMCA and TPI seem to be working.

I don't seem to be able to press "New Game"...

So in previous versions Stamina would be a real issue to manage - because if it got too low you both lose the ability to accumulate orgone and the narrator will have you too exhausted to engage successfully in activities.

But I've noticed for a while now that it decreases in increments of 1 if at all, and basically isn't a factor any more - the player doesn't really need to sleep.

Is this being addressed in a later update or is there just some kind of bug affecting it?

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Sometimes it adds way too many characters. Like almost one every turn.

Yes, I'm trying to improve this.

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Hey so where is the downloadable version? The download button has disappeared.

My bad! I started uploading the download version before the browser push finished, and it seems it broke the upload. Should be fixed now.

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not sure the game can reflect this but i did negotiate with lilith and got her to drop the she takes your soul or kills you part of the contract would be nice if it actually changed to my negotiated terms

The twists update is interesting and overall I like it.

I would say they do come thick and fast. Maybe it's the way I'm writing but I'll often get 3-5 twist prompts in a single scene - sometimes big, sometimes small.  Often if the options aren't great, you can choose one that involves a character not present or just ignore it, as the narrator won't work too hard to shoehorn it in. But sometimes I just like where the scene is already going! I don't want every single person I meet to have hidden magical abilities and a mysterious connection back to Lilith. 

It would be nice to have a way to tone down the frequency of twists, or the option to skip a certain number of them in a given day, or something.

(also, I've noticed that if the narrator does get things completely wrong or you hate all the available twists, you can load your autosave to undo the most recent prompt.)

So, maybe this wasn't actually an intended feature (or maybe it was?), but I've since noticed that if you hit Esc when prompted to choose a twist, it exits the window and goes ahead without you having to pick . 

Probably not but id like it if Moral added a skip button to the twist menu

Maybe a skip button, even if it's limited, and a "randomise" button for when you're OK with all three and don't want to pick.

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Since about 13 May I keep getting an error message: "API call failed with status 400: Bad request - the API call was invalid."

Same with SMCA and PB. FM works with the same key. So it doesn't seem to be at my end?

Me too i thought it was just me

I dont know if its just me but when i save, if there was a twist going to be generated that turn the game freezes. And it keeps making characters that have the same name as the one I'm interacting with thats keep taking over

The narrator seems to enjoy making the user as weak as possible lol, I think the game would benefit from taking less power away from the player but instead having the girls be less weak and submissive.  It honestly feels like I'm fighting the narrator more then the rest of the game.

By the way, for anyone having issues with the game not loading, itch uses "itch.zone" as a backend, make sure the cross-site cookies for that site are enabled.

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I think you may have dramatically overtuned the A.I. instructions, as even simple suggestions on friendly NPCs seem to be reliably failing, such as asking to use their phone, or to tell you the time. Instant suspicion, and just general combativeness from the narrator itself coming along with it.