π ADULT: News - High Quality
(Formerly histlebub) Autist consuming nuclear tacos. Living the 2000s. Klasky Csupo enjoyer. Digital Archivist at work.
Age 21, Male
Student
UCONN - Digital Design
New England
Joined on 5/29/21
- Level:
- 12
- Exp Points:
- 1,452 / 1,600
- Exp Rank:
- 49,530
- Vote Power:
- Rank:
- Safety Patrol
- Global Rank:
- 30,106
- Blams:
- 109
- Saves:
- 224
- B/P Bonus:
- 6%
- Whistle:
- Normal
- Trophies:
- 8
- Medals:
- 355
- Supporter:
- 1m
NuclearTaco2004's News
Posted by NuclearTaco2004 - November 3rd, 2025
I love sending little pictures to get people to anticipate what this game will be like!! How hard do you think this game will be? Which box will the next mushroom be in? Who will be the protagonist?
Oh, now with a cool 90s style MS-DOS aesthetic!!!



Posted by NuclearTaco2004 - October 25th, 2025

I know I am not the only one who misread Mario's death sprite in Super Mario Bros 3 as a grin under his mustache but I just cannot help it because of how funny it is; given the game's limitation with the 16x16 sprite limitation it's justified why they'd make a sprite prone to misinterpretation, but I guess maybe the CRT TV blur would make it register as something else and people were expected to form a pattern based off Mario's other sprites to interpret how his facial features are drawn.
You get the idea now, time to listen what I really think! So I drew out the sprite in the middle of how the sprite is supposed to be interpreted, he is supposed to have a shocked expression, the "soyface", the "Scream" face, the "jaw drop", you name it; the intended sense of distress and shock are made clear in my HD drawing of the sprite and you get detail on his clothing, how is that for a bonus? Neat.
Now in the right, you get the exhibit of how I saw the sprite before learning the real intent of the sprite. Mario just looks so gleeful and happy go lucky with that grin when he dies, and the arms raised indicates he is very excited about jumping into the coffin or something. Is Mario a masochist? Maybe not? He is so used to dying he sees it as a joke now, which is funny since Super Mario Bros 3 is confirmed to be A FREAKING PLAY!!!
Oh, and the GameBoy Advance version of Super Mario Bros 3 literally has Mario saying "Oh, mama mia" when he loses a life. Imagine a sprite being so misinterpreted you have to add a voice line.
Posted by NuclearTaco2004 - September 29th, 2025

Picture from September 12th
So here is a game I have been working using Game Maker Studio 2 on my spare time and during college lectures. You might know that it looks somewhat familiar to a certain game that turns 40 this year.....huh. Here is some backstory:
I have been playing a lot of 90s shareware DOS games, the most notable ones were Super Angelo, Pako 2 and Todd's Adventure. Many DOS games were derivative of Mario, DOOM, Pac-Man, etc. Why? They were popular games, and many people copied them to either experiment with game design or cater to an audience who couldn't afford the real games. This game is almost like a re-interpretation of my favorite game Super Mario; many shareware games had these unique quirks you'd never see in the real games that made them quite memorable.
Well, I want to express my thoughts on how this game is turning out. Well for starters, the sprites are pretty inconsistent because most of the sprites are placeholders, the more polished sprites are mechanisms which I have fully developed. And people are curious to see how a game unfolds, why not show and explain my process so you have something to be fascinated about!!!
Recent implementations
- Fixed a bug where the blue enemy freezes whenever he is too far off the ledge. He is programmed to turn around ledges
- Added the brick shards flying whenever a brick is broken
- Added the "piranha plant" that shoots fireballs
- Created the "goal" mechanism

This picture is taken just today!!! Some sprites are now in their "polished" form
I really hope you are curious about how this game will go. Feel free to give some feedback or suggestion as I really want to make this game stay true to the 90s DOS shareware feel.
Posted by NuclearTaco2004 - June 19th, 2025
TL;DR: I am beginning to hate the idea of making content created to go viral and make money and I'd rather make content from real self-expression even if I don't go viral nor make a single penny.
Don't get me wrong, I do want my work to be seen and valued by a close-knit community, but I don't understand why we have a "hustler mentality" on today's internet. It's convenient for some people to get paid for their passion and some people genuinely enjoy the hustle. But my biggest bone to pick about this hustle culture is that it insists that everything you do online MUST get viral or make money or else it's a failure; this is a very unhealthy way to approach one's creative endeavors as monetizing one's creative pursuits requires one to "lock in" on things like consistency, aggressive marketing, and limiting oneself to a certain brand.
While this is part of entrepreneurship, the idea here is that the internet, particularly social media for regular human users (not corporations) is meant for community and self-expression, not a sales pitch deck. We are here to share our ideas and knowledge to each other and help with feedback along the way. That's the whole point of being viral, it's to cultivate a community and connect with one another, not surface level engagement that ultimately leads to more money.
I want to talk about my own work. I make art inspired from the retro computing era of Windows 98 and XP alongside the Klasky Csupo art style that dominated 90s Nick cartoons (think Rugrats). I do that because I am hyper fixated with that stuff like I've been since I was like 3 years old not because it's trendy with Gen Z; I enjoy what I do since it resonates with what I am interested in....... and I know many Millennials and older Gen Z would dig my art because they actually experienced that stuff first hand not because they are following a trend, so there is an opportunity for a human connection.
I must be brutally honest; I fell for the "hustler mentality" for a brief moment. I did look forward to making money from little icons but trying to attract people into this seemed like something that required things like "posting every day" and "catering to a demographic", something that deep down I wasn't up for since it requires a huge amount of mental energy and making content that feels forced, and I was balancing college and hobbies that are offline or don't require technology.
My dad even shamed me for not making money off my animations and art and when he'd talk about these creators, he'd compare them to me, people have even told me about "my brand" and I was like huh?
Like seriously, I was all burnt out before even starting!! But realizing that making art and animation as if it came from 2004 Newgrounds goes against this hustler nonsense. I feel more free posting when I have that inkling of creativity and recreating that 2003 Newgrounds vibe feels like something that attracts a community naturally instead making a forced connection. And if someone wants to offer me money, that would genuinely be great, but I'll see it as "tip jar" money and not real income.
Posted by NuclearTaco2004 - April 3rd, 2025
Do YOU want to see the inner workings of your favorite characters? Are you just simply aware what's on the inside counts, literally? Well that is why I am offering commissions where I x-ray your favorite characters. You can see their skeletons and their weird structures and perhaps something odd inside of them. How neat is that?
You can pick any character you want whether it be a cartoon character or even your own original character; It must have anthropomorphic (human-like) traits.
I accept PayPal for now. Check outΒ My Ko-FiΒ for more info by click the underlined text link!!
Here is a billboard for what you will expect from me.

Posted by NuclearTaco2004 - March 19th, 2025
New Pixar Parody video (this video has music while the movie here doesn't because the song is copyrighted)
Consider a commission or a donation! I made this video for the sake of putting something to the world with no expectations of fame nor money, but a complimentary reward would be desired though


