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Structural integrity part 2
Fixed the vulkan rendering issue, just needed to reorder some systems :p and now I can show it better. Enjoy.
Structural integrity now working
Just need to fix some vulkan bugs now. Big fun.
Work in progress structural integrity
The algorithm is similar to 7d2d, its quick, but its not fully correct as seen in this vid.
Testing a platformer
Previous dog food project is a voxel game, and here is a 2D platformer. This is still all ECS, and what this small project is missing now is projectile shooting. Along with level art and probably a level editing tool.
Working transparent rendering
Previously, drop shadows had a dither and did not look great. Because there was no way to customize whether a shader writes to or tests against the depth buffer. This also affected text, and it didn’t look great either. The ability to customize those was implemented, along with sorting renderers based on their Z position just before drawing, and only for the UI (so its pretty quick).



