This was insanely fun. Being hit with the boolean logic bonus level at the end was hilarious. You've managed to extract so many fascinating, diverse puzzles with the simple mechanics you've made. Clever! Still can't figure out what the star apples do, but they do look cool.
Amazing game (although Maze was difficult).
Just one question:
Is there any functional difference between the star and the apple? I didnโt really notice one, but it seems like there shouldโve been.
The difference was purely cosmetic! Because it was a bonus, I didn't even consider adding any explanation of it. In retrospect though that probably would have been good lol
A little bug I caught (maybe), the keyboard letter keys don't work if your language isn't set to english. If there's a way to capture keys by ID rather than character, might be a refinement!
Otherwise, an absolutely excellent game, loved it!
The level design of this game really stands out to me. Each mechanic is taught well initially and the diversity of the puzzles is truly incredible, with each one challenging the player's knowledge of these mechanics with increasing difficultly (and with an increasing amount of dopamine upon figuring each puzzle out, some of the later ones felt sooo good to finish. Stretchier and Not Not were two of my favorites).
However, this game really stood out with its interesting methods to keep the player playing the game. Levels are each separated by the level selection area, a free-roaming space that acts as an extension of the puzzles of the area and what they represent. In the tutorial area, you get a simple, open space and a lock system that keeps you out of the next level. As you learn about each of the 2 apple types in their respective levels, you also get access to them inside the level selection area. This acts as a way for the player to test out the apples on their own and learn about it outside of the pressures of a level. This extends to the main area with all of the other puzzles, except instead of trying to teach the player or let them learn through trial and error, its trying to make them solve puzzles, which is reflected in the level selection area as the player is solving puzzles as a way of unlocking the big puzzle everything is contained in. In this way, the game constantly gives you feedback for getting better at the game; each time you complete a harder puzzle, you solve a piece of the whole game.
On a side note, it is equally impressive how the game departs so extensively from Snake Game, a pretty clear influence on at least the game's aesthetics. It basically turns everything that Snake Game is on its head; from a high score chasing game requiring quick decisions in non-stop gameplay where one touch means death, to a slow paced puzzle game that wants you to think about a situation as much as possible and encourages failure through trial and error. It allows for a fresh take on a familiar experience and is a truly amazing feat of design.
This is amazing! Incredible presentation (the animations on the goopy snake are sooo satisfying) but the best part is how the mechanics are revealed to you, and how you start to pick up on advanced goop-techniques in a natural way. It made me feel like a genius when I solved the puzzles, which is my personal litmus test for an awesome puzzle game. Great work :)
Wow I seriously thought it was on purpose! I'm talking about the popular one that goes like "Po chacha Po cha" FOund it it's called: Whine in Brazil - Ichiss
wow, nice work on this! the concept is original and the animation when you add segments and the way they reposition around each other is really smooth. not to mention the pleasing sound effects. congrats :)
โ Return to game
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first of all, undo button please, second of all, you should do a steam release.
also, you could definitely do a bunch of meta stuff with this game relating to how you can actually grow in the level select screen n stuff
I'm continuing to work on this project because, you're right there's a ton of potential here >:))
check out my devlogs if u wanna see hints of what im adding!
unfortunately though, this build/page won't be updated so I can keep it as an archive of what I made for the jam ๐
This game needs an undo button
i agree ๐ฒ
game crash
NOT NOT is NOT NOT impossible
Use the spitting mechanic
In case you didn't botice, I said NOT NOT, implying that it WASNT impossible.
I absolutely LOVED the sound effects omg. So cool
Thank you!
This was insanely fun. Being hit with the boolean logic bonus level at the end was hilarious. You've managed to extract so many fascinating, diverse puzzles with the simple mechanics you've made. Clever! Still can't figure out what the star apples do, but they do look cool.
Thanks so much for playing!! <3
Amazing game (although Maze was difficult). Just one question: Is there any functional difference between the star and the apple? I didnโt really notice one, but it seems like there shouldโve been.
The difference was purely cosmetic! Because it was a bonus, I didn't even consider adding any explanation of it. In retrospect though that probably would have been good lol
i was so hype when i saw you featured !!!!! wonderful work as always :]]]
Thanks so much!!!! It's always so nice to see a familiar face <3
A little bug I caught (maybe), the keyboard letter keys don't work if your language isn't set to english. If there's a way to capture keys by ID rather than character, might be a refinement!
Otherwise, an absolutely excellent game, loved it!
Interesting... I'll keep that in mind, I think my solution would be to just include settings for custom keymapping, to keep it simple lol.
Thanks for playing ^_^
OMG this is so good, and the puzzles are not simple at all!
The level design of this game really stands out to me. Each mechanic is taught well initially and the diversity of the puzzles is truly incredible, with each one challenging the player's knowledge of these mechanics with increasing difficultly (and with an increasing amount of dopamine upon figuring each puzzle out, some of the later ones felt sooo good to finish. Stretchier and Not Not were two of my favorites).
However, this game really stood out with its interesting methods to keep the player playing the game. Levels are each separated by the level selection area, a free-roaming space that acts as an extension of the puzzles of the area and what they represent. In the tutorial area, you get a simple, open space and a lock system that keeps you out of the next level. As you learn about each of the 2 apple types in their respective levels, you also get access to them inside the level selection area. This acts as a way for the player to test out the apples on their own and learn about it outside of the pressures of a level. This extends to the main area with all of the other puzzles, except instead of trying to teach the player or let them learn through trial and error, its trying to make them solve puzzles, which is reflected in the level selection area as the player is solving puzzles as a way of unlocking the big puzzle everything is contained in. In this way, the game constantly gives you feedback for getting better at the game; each time you complete a harder puzzle, you solve a piece of the whole game.
On a side note, it is equally impressive how the game departs so extensively from Snake Game, a pretty clear influence on at least the game's aesthetics. It basically turns everything that Snake Game is on its head; from a high score chasing game requiring quick decisions in non-stop gameplay where one touch means death, to a slow paced puzzle game that wants you to think about a situation as much as possible and encourages failure through trial and error. It allows for a fresh take on a familiar experience and is a truly amazing feat of design.
HOLY SHIT CONGRATS
thx bestie!! <3
This is amazing! Incredible presentation (the animations on the goopy snake are sooo satisfying) but the best part is how the mechanics are revealed to you, and how you start to pick up on advanced goop-techniques in a natural way. It made me feel like a genius when I solved the puzzles, which is my personal litmus test for an awesome puzzle game. Great work :)
love it, super fun!
The game was very fun and provided a challenge despite the simple mechanics. Would love to see more levels added in the future!
brilliant game. very clever mechanism presented in perfect art
Really nice puzzle game! It reminds me of Baba is you and Snakebird. And quite a bit of levels too. Amazing work!
(I would love if you checked out my submission https://error13660.itch.io/6-loops)
Am I the only one who hears the that one brazillian song when u move around? Amazing game!
oooooo what song !
Wow I seriously thought it was on purpose! I'm talking about the popular one that goes like "Po chacha Po cha"
FOund it it's called: Whine in Brazil - Ichiss
eeee makarena
This is a lovely game :) So slippery and sloppy! Love it!
<3
Please help me with the "morph2" level.
Very sorry! In the build you were playing, that level was impossible ๐ my sincerest apolgoies and it has been fixed in the most recent build ๐
wow, nice work on this! the concept is original and the animation when you add segments and the way they reposition around each other is really smooth. not to mention the pleasing sound effects. congrats :)
Thanks so much !! <3
glad u enjoyed it ^_^