How To Be: Captain America (in 4e D&D)
Doing this kind of exercise with long-running characters can be an interesting challenge, because it’s tough to really identify what makes the character the character to everyone. And sometimes it’s really easy because Disney makes a billion dollars selling pictures of his butt.
Fangs For More
The Vampire sucks. That’s kind of the point, but it’s also a problem for players who are interested in playing them. I don’t mean Vampires in general, I mean the Vampire in 4th Edition Dungeons & Dragons. Before I start presenting changes, I want to explain how I make changes to things in games I […]
The Worth of Artifacts
I feel like artifacts aren’t worth it.
How To Be: Gideon Nav (in 4e D&D)
This whole thing would be way easier if I was willing to go all-spoilers, but the builds wouldn’t be that different. I just would be making funnier jokes.
Losing Control
You know what’s horrifying? THE ECONOMY! That’s right, and in 4th edition, there was a whole layer of the game dedicated to attacking it – the ACTION Economy, that is!
How To Be: Nobara Kugisaki from Jujutsu Kaisen
I like Jujutsu Kaisen but I don’t like how it went. Not because the story is bad, per se, but because the things that it wanted to focus on weren’t as cool to me as the things they were doing before that focus happened. Nonetheless, it’s a banger of a show and it has some great character designs, such as today’s subject.
Expanding Themes
I position myself as something of an expert in 4th edition D&D, but that’s obviously a trick. I don’t remember everything in all books at all times; even if I did remember it, it doesn’t mean I can correlate the contents of my memory at all times. What I offer on this blog is regular […]
How To Be: The Elusive Samurai
In 2021, a manga was started that decided to cast Tokiyuki Hojo as a twelve year old boy talented in avoiding problems, and it kicks ass. Today, I want to address the question, then, of how we make that Tokiyuki Hojo in 4th edition D&D, and then I’m going to be mad at myself for how hard I made this.
The Basics On Stealth
I dread writing about this topic. Okay, so, on the big whiteboard of plans and topics, it’s sitting there, in the Tricks Month listing, the first and most obvious example of something related to 4th edition Dungeons & Dragons that could fit in. The words: Sneaky Classes. That’s not so hard, right? Just a little […]
How To Be: A My Hero Academia Character
What’s the neutral normal to start from, and also, what powers and options make the most interesting character to actually get to inhabit and play in a campaign? Take one of the show’s fairly static nothing characters, and then consider the ways to represent what that character is in a broader mechanical framework.