Urtuk: The Desolation

Urtuk: The Desolation

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FAQ
Frequently Asked Questions

- How many gameplay hours can I expect to get out of the game?
A single run could last up to hundreds of hours based on your gameplay style (do you want to rush through to the finale, or clear all the objectives and kill every enemy?)
Since Urtuk is designed for replay value, you can play for hundreds and hundreds of hours and still not see it all!

- Difficulty
There are 5 difficulty levels
Easy (Explorer) - players with some tactical RPG experience will do well here.
Normal (Adventure) - quite challenging even for hardcore players.
Hard (Veteran) - very challenging! You should know all game mechanics, be ready to optimize your character builds and teams, and have strategies to beat specific enemy types.
Very hard (Epic) - expect to die a lot!
Hell (Desolation) - expect to hate this game!


- What other turn-based strategy games does Urtuk compare to?
Battle Brothers, Battle For Wesnoth, Final Fantasy Tactics, Fire Emblem.

- What about multiplayer?
Urtuk is currently singleplayer only. We might add multiplayer functionality in future, depending on player feedback and demand.

- Does the game have a definitive end or is it an open world without restrictions?
The game has a final quest, but after completing it the player is free to continue roaming the world and exploring. The world evolves while you play, so new quests and enemies continue to be revealed!

- What kind of replay value does the game have?
One of the core goals of Urtuk’s design is huge replay value. There are tons of classes you can play with –you’re able to recruit from enemy factions in addition to the 9 different starting units – as well as a procedurally generated world map and combat environments, and a huge variety of enemies, loot, quests and objectives. The customization of each of your units through both equipment and the mutators system also allows for many different builds.
Additionally, there are several new game modes (unlockable after some progress in the regular campaign) which allow you to start a run with a whole different faction! And more new modes are planned for the near future!

- Does the game have timers or time restrictions?
No, your run isn’t timed in any way! Your main character's mutation will evolve over time, but it won't kill him and so won't end your run.

- How do I heal outside combat?
Characters who’ve suffered some health loss in battle automatically regenerate to 100% health upon returning to the world map.
But if a character falls in battle (when his life is reduced to zero and he disappears in a spatter of blood), he suffers an “injury”. Healing an injury requires Medicine. (Your current Medicine is listed in the top left of the screen. In party screen with the injured character selected, click Heal to use one Medicine and restore him to health.)

- Does the game have permadeath?
Yes, player units in Urtuk can die permanently, but not the first time you fall in battle. Characters who have fallen in battle get an “injury”. An injury can be healed in the party screen with medicine – a very rare resource in game.
Injuries also progress with time. You will receive warning prompts from time to time as your character grows more ill, until death if he’s not treated.
An injured character can still participate in combat, but if he falls in battle while already injured, he’s gone for good!

- Controller?
Not right now. We'll plan based on player's feedback.

Mac and Linux
The game will be available for Linux and Mac OS on the launch.

GOG release?
Urtuk is available also on GOG

I bought the game at itch.io. Do I get a steam key?
Yes! Upon releasing Urtuk on steam, you will be able to request the steam key on your itch.io site.

A very good introduction to combat basics
https://www.youtube.com/watch?v=-cWMh4RByvM&t=5s
--- or wiki ---
https://urtuk.gamepedia.com/Urtuk:_The_Desolation_Wiki



Feedback from players who already spent a good amount of time with the game and how they describe Urtuk


Commander Matt Gambler (played 140+ hours)
Combat is very similar to Battlebrothers, with the two top differences being
1) way less RNG, melee attacks always hit (unless an ally blocks the attack), ranged always hits as long as line of sight is free
2) The battlefield is more dynamic, some classes can raise or lower terrain, place traps and ram other units into walls or throw them into deathpits

Cornish-KnightToday (played 24 hours)
Urtuk The Desolation is best described as the mad love child of Battle Brothers and Dark Souls, with the grim dark setting and lore of Dark Souls with the party management elements of Battle Brothers; the art style has that feel of a oppressive world that is coming to an end, the rogue like mechanics work well with a wide world map with many places to go and people to fight, to sum up if you want a Battle Brothers game without the massive amounts of RNG that can be found in original title that rewards tactics and item selection with an art style that can’t be missed then Urtuk The Desolation is well worth the time looking up.

Omer (played 30 hours)
"Urtuk feels like playing Battle Brothers in a new fantasy setting and atmosphere. In Urtuk, your characters have interesting abilities (such as pushing the enemy to spikes) and there are lots of different enemies (Beasts, Vampires, Swampers and more) which two games feel very similar by gameplay although Urtuk looks different in its Darkest Dungeon style graphics.
Also Urtuk has a story in compelling you to move further to "new maps", which you have to play same map on Battle Brothers until the end."

Superbeast (played 95hours)
Compared to battle brothers, Urtuk offers a lot more customization when it comes to character progression. The number of trait/class combinations is sheer limitless.
The overall look and feel is a more roguelike battle brothers with the art of darkest dungeon.
The map size is vast, but can sometimes feel too much "more of the same" (i think this is something that can hugely improve during early access with different node types/events). This also leads to me often restarting the campaign, since by the time i reach map 2 i wanna try a different composition or think i got room for improvement in the early game.
Difficulty-wise hard is certainly hard and unforgiving - once a true ironman mode is implemented it might be too much for me. Haven't tried the other difficulties yet.

hilfazer (played 800+ hours)
i'd say Urtuk is a challenging game with big focus on combat
in combat environment and positioning play a large role, enemies are superior in numbers and you need to outsmart them in order to win
good unit diversity, simple yet meaningful item system

Gaudium (played 30+ hours)
Well Urtuk is quite broad even though might seem shallow. It is a Turn-Based-Strategy game, with an emphasis on combat.
The player gets some sense of exploration while traveling the campaign map, choosing his destination depending on his\hers needs. Looking for the passage to the next zone.
On the campaign map the game follows sort of a TBS formula when ever you make a move, 1 day passes and other AI companies also move when you move.
You get a squad management screen where you can level up your characters and give them some items (Mutators) to boost their abilities. Send them to scavenging missions for supplies or train them to gain XP.
While being a TBS, this game is also a RogueLike-RogueLite with several changing elements that will keep your runs fresh and offer quite a lot of replayability value. You pick a squad of 3 out of 9 classes (Squad max size is 6) on top of that you can get special characters from different quests\battles\events with their own abilities.
Now to the juicy part, the battles!
This is where Urtuk shines, the battlefield layout resembles of the one you are used to in Battle Brothers but with different environmental hazards and slightly different rules.You get death zones where you can push enemies to their death, hide behind tall objects that block line of sight, or push enemies into rocks to stun them or onto spikes to make them bleed. The battlefield is always changing, from different maps to different hazards such as volcanos, moles, poison spikes etc.
One of the more awesome features is the hectic 3-way battles that happen quite often thanks to the random calamities that occur while you play which have a global effect for better or worse.
Now if you are looking for a straight up Battle Brothers copycat experience you might be disappointed, it does resembles the formula but it is quite different and that is a good thing. You can capture forts and buy upgrades such as traps or hold your own in a village you just captured, that means having a different map layout for each type of zone you are fighting plus it is randomly generated. Almost every battle has some sort of a mini objective, protecting peasants, or traders, saving them from boiling pits or straight up killing every enemy on screen.
This game has a bad ♥♥♥ soundtrack even though a little bit short and repetitive it still give the game a very tense atmosphere.
The art style will remind you of Darkest Dungeon and it is spot on, gritty and brutal.


FeedingFriendly (played 180+)
Urtuk and Battle Brothers are both turn-based strategy games, where you manage a team of fighters, though they play very differently. Urtuk is lighter on the "managing" aspect, and focus more on the fights themselves. Each one of your fighters are unique with different skills and abilities. You will make them even more powerful by giving them mutators. Your job is to figure out how to customize them and combine their strengths to take down the enemies. What about the enemies? There are many types of them and you can recruit them too! Imagine this: some notorious Brigands raiding this poor caravan protected by a ragtag mercenary band consist of a battle forged Hedge Knight, an Armor Unhold, an Orc Berserker, a Goblin Overseer, a Necrosavant... well, throw in a Nachzehrer if you want :joy:. Build the team of your dream!
Last edited by Mad Sheep Studios; Feb 28, 2021 @ 12:17pm