Tank Squad

Tank Squad

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Dec 23, 2025 @ 5:58am
1
Game Update 1.1.9
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Showing 1-15 of 22 comments
Thank you for the hard work you put into the game.
I hope you will soon prioritise the 1st person experience for us multicrew folk.
Happy christmas)
Thank you - would love the ability to have UNMAPPED Key binds.
Originally posted by Pan_O_War:
Thank you - would love the ability to have UNMAPPED Key binds.
You should be able to do that now - did you check the new toggle in controls settings? There is the new toggle on top of that list that checks or does not check duplicates or empty keybindings
Take your time with developing this game, I love the gameplay and idea, merry Christmas to y'all, tankers!
WinteR5  [developer] Dec 24, 2025 @ 7:02pm 
Originally posted by grease_slimed:
Take your time with developing this game, I love the gameplay and idea, merry Christmas to y'all, tankers!

thanks, merry christmass to you as well!
Just got the game a couple of days ago and in my opinion you have something great in the making here.

I also read about your journey and how this is essentially an Early Access title without the tag; it's unfortunate how this fact overshadows the game and leads to bad reviews and disappointment. I really do hope that you can continue with the development to see this one through. Even if the game is a bit janky right now, I still love the feel and the vision that exists here. I can see beyond the current state and I understand what you're going for.

T(h)anks, and happy holidays!
Thank you and have a good one too :*
all is good , thanks for game ! but;
- ,when will finally we can see Pantery D for July 1943 ?
- Map /mission editor or, as minimum, mission generator ?
best regards and all the best
[DeGenerals]Trebor  [developer] Dec 27, 2025 @ 11:12am 
Originally posted by s.orlenko:
all is good , thanks for game ! but;
- ,when will finally we can see Pantery D for July 1943 ?
- Map /mission editor or, as minimum, mission generator ?
best regards and all the best
Panther D - no idea, we did not start doing that yet and we want to add ferdinand first
Map editor - as soon as possible, I want it too
Merry Christmas. Thank you for all the love and work you have put into this game. Tank Squad is probably my favorite single player tank experience of the year! I have shown the game to all my war thunder friends who have need of a less "sweaty" game where you don't have to deal with other players in order to make small bits of progress.... Or even a more IMMERSIVE experience than random battles in War Thunder. Would love to see some player controlled self propelled artillery vehicles in the future! :german: :soviet:
Originally posted by Raptor Jeezy:
Merry Christmas. Thank you for all the love and work you have put into this game. Tank Squad is probably my favorite single player tank experience of the year! I have shown the game to all my war thunder friends who have need of a less "sweaty" game where you don't have to deal with other players in order to make small bits of progress.... Or even a more IMMERSIVE experience than random battles in War Thunder. Would love to see some player controlled self propelled artillery vehicles in the future! :german: :soviet:

I second this. In Tank Squad you can finally just enjoy the tanks, get immersed and not be in an artificial rush all the time. And just like you said, you don't have to deal with other players, adding to that, who might have covered their tanks in bushes and banana leaves that hang in the air unrealistically, with a garden gnome on top of their turret, or someone playing the game in ultra low quality that sees the game world and its objects differently than you do.

Of course in regards to Tank Squad the AI will "see" the battlefield differently anyway, but here it can be unified and tweaked to enhance realism. Here you get full fidelity and the feeling that you're in an actual battle.

There's a lot of work to be done on the game for sure, but what we have now is a promise of something great for those of us who ache for an immersive experience.
Thank you, I am currently working on upgrading the net code and overall big optimization tasks that were waiting too long - I hope this will help
When should we expect some type of in game system?
Originally posted by brotherofbuff:
When should we expect some type of in game system?
Hey, what do you mean?
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