Tank Squad

Tank Squad

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Apr 17 @ 7:44am
Development Status #90
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Showing 1-15 of 22 comments
Hope first person and in game UI gets an overhaul soon
Apr 17 @ 12:02pm 
Originally posted by Vulcy:
Hope first person and in game UI gets an overhaul soon

What would you like to see to be improved?
Last edited by WinteR5; Apr 17 @ 12:03pm
Originally posted by Vulcy:
Hope first person and in game UI gets an overhaul soon
We have some very long waiting suggestions first, like pad support or commander mode/control improvements so these will be first when we finally have some spare time

Can you give us more details what exactly would you like to be changed in fps controller? (we have our own opinion that agrees the fps controller must be improved but I wonder what the players would like most here) + What to change in ui?
Are there any plans for western front?
Looks great, keep up the good work :steamthumbsup:
I think if there was a mode where everything happened real-time, so the gameplay isnt always just combat but you basically go into the campaign and attack an enemy base or outpost, and then set up a base where you will do most of your operations, you repair, customize and ready your crew and tanks, so basically you have a base from where an ai commander makes you an objective through a radio message or something and then you ready your infantry, tanks and fight, when you complete the objectives given by the commander you get rewards, and its basically a frontline, i dont think i explained very well and i saw in one of your devlogs about something similar but id like it so you could get ambushed and only way to skip time to start an attack is to either sleep in your base or use your watch you have on your arm. I want so the game feels more realistic and slow, although this is too much to ask but still would be cool, also could the game be on geforce now? I dont have a good pc and i play through there, but the game isnt currently on there :/. Anyways if yall go in the right direction this is my dream game.
Originally posted by Roach:
Are there any plans for western front?
Well we have to select what to do after the Ponyrii dlc. We did not yet made a decision really, depends how much income we can get from the new DLC and some marketing stuff.
Originally posted by Cuber21:
I think if there was a mode where everything happened real-time, so the gameplay isnt always just combat but you basically go into the campaign and attack an enemy base or outpost, and then set up a base where you will do most of your operations, you repair, customize and ready your crew and tanks, so basically you have a base from where an ai commander makes you an objective through a radio message or something and then you ready your infantry, tanks and fight, when you complete the objectives given by the commander you get rewards, and its basically a frontline, i dont think i explained very well and i saw in one of your devlogs about something similar but id like it so you could get ambushed and only way to skip time to start an attack is to either sleep in your base or use your watch you have on your arm. I want so the game feels more realistic and slow, although this is too much to ask but still would be cool, also could the game be on geforce now? I dont have a good pc and i play through there, but the game isnt currently on there :/. Anyways if yall go in the right direction this is my dream game.
Hey Cuber,
I understand what do you mean here, the problem to add such system is just we do not have (yet) technology or experience in adding such open world stuff. This would be possible if we somehow could allow for persistency + terrains that load in dynamically etc. and also look good at the same time + not use like 32 GB of Ram

About Geforce now - I'll take a look how to add it there if it is even doable by a developer
This is amazing news. Game keeps getting better and better
Originally posted by DeGeneralsTrebor:
Originally posted by Cuber21:
I think if there was a mode where everything happened real-time, so the gameplay isnt always just combat but you basically go into the campaign and attack an enemy base or outpost, and then set up a base where you will do most of your operations, you repair, customize and ready your crew and tanks, so basically you have a base from where an ai commander makes you an objective through a radio message or something and then you ready your infantry, tanks and fight, when you complete the objectives given by the commander you get rewards, and its basically a frontline, i dont think i explained very well and i saw in one of your devlogs about something similar but id like it so you could get ambushed and only way to skip time to start an attack is to either sleep in your base or use your watch you have on your arm. I want so the game feels more realistic and slow, although this is too much to ask but still would be cool, also could the game be on geforce now? I dont have a good pc and i play through there, but the game isnt currently on there :/. Anyways if yall go in the right direction this is my dream game.
Hey Cuber,
I understand what do you mean here, the problem to add such system is just we do not have (yet) technology or experience in adding such open world stuff. This would be possible if we somehow could allow for persistency + terrains that load in dynamically etc. and also look good at the same time + not use like 32 GB of Ram

About Geforce now - I'll take a look how to add it there if it is even doable by a developer
Yes! thats exactly what i meant, some kind of openworld system, its complicated, but that is just an idea, i watched previous devlogs and you mentioned somekind of frontline system i dont remember, anyways once the game is on gfn, i will get it asap, this game has HUGE potential.
Yeah the frontline system will be a very simple sector/operation gameplay mode with the area of battle dividied into sectors which player or AI enemy can do battles on
Alright and did you get a chance to check out GeforceNow? Since Tank Mechanic Simulator is on it already, it would be a great fit. I heard its a quick opt-in process on your end. Would love to play this game
Originally posted by Cuber21:
Alright and did you get a chance to check out GeforceNow? Since Tank Mechanic Simulator is on it already, it would be a great fit. I heard its a quick opt-in process on your end. Would love to play this game
I'll check it right now why not
Originally posted by DeGeneralsTrebor:
Originally posted by Cuber21:
Alright and did you get a chance to check out GeforceNow? Since Tank Mechanic Simulator is on it already, it would be a great fit. I heard its a quick opt-in process on your end. Would love to play this game
I'll check it right now why not
geforce should help with any optimization issues because the game will be running on high-end servers, and it usually only takes around 2 days for the game to show up there. If all goes well i hope to see it there soon :steamthumbsup:
I've signed up, but after logging in I have no access to dev account, it says to send a mail to get access - so I've sent and Im waiting now what to do next
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