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Athena Crisis now has an elegant real-time messaging system built from templates, tags, and conjunctions. Players can communicate during a game, and help others with hints even across maps and campaigns. Popular messages will appear the multiverse to guide (or hinder) players. Messages that are liked often glow in gold, and the author receives a Chaos Star which they can use in the shop to buy unlocks.
The new campaign, Waking the Colossus, by player iudiciis has been promoted into Curated Campaigns. The maps are well-designed, allow you to earn extra stars and you unlock a new unique skill at the end. Athena Crisis now features six curated campaigns and it’s been awesome to see so many content creators expand on the lore of the main story and its characters. There are many more curated campaigns coming that will keep you engaged for a long time!
In order to support the still young and evolving competitive scene, we have built a Replay feature. After a game concludes, you can instantly step through every action in a game, or sit back and watch the full replay.
The Spaceship biome now features 6 individual Teleport fields that can be used to teleport your units across a map quickly. Each of the colors is only linked to Teleporters of the same color. Teleporters enable a few fun interactions, like dropping a unit from a transporter or spawning a new unit on a Teleporter to instantly transport them elsewhere!
Undo Actions: Up until recently, Athena Crisis only allowed undoing the whole turn. This worked well, and gave each action especially late into a turn a lot of meaning, but it was occasionally frustrating when moving a unit to the wrong field, especially on small screens. In addition to undoing a turn, you can now undo every action up until the beginning of your turn.