Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“My goal is to finalize new Tower Packs and balance existing ones based on player feedback.

I'm already excited to see how players play the demo, and Early Access will help me balance and improve the game even more. In Early Access I will be able to finalize some of the tower archetypes by talking to players and watching them play, this way gradually moving towards the release of the game.”

Approximately how long will this game be in Early Access?

“Probably around 4 to 6 months, but it will also depend on whether you and I want to make more Tower Packs. If we want to make more than three Pack, it will probably take longer.”

How is the full version planned to differ from the Early Access version?

“I plan to add more Tower Packs and more special game modes.
I also plan to add more Towers within the Packs as well.”

What is the current state of the Early Access version?

“The game contains 2 Tower packs: the Royal Tower pack and the Inferno Tower pack.
Each pack contains a large number of Towers and a huge number of combinations of Towers and their interactions.
(The Royal Tower pack can be seen in the demo right now).

The game contains 4 acts. (There are 2 acts in the demo, for comparison).

After the final act, the game can be continued in “Endless Mode”.
In addition, the game contains “Ascensions” (difficulty levels) and special game modes.”

Will the game be priced differently during and after Early Access?

“The price of the game can be increased.”

How are you planning on involving the Community in your development process?

“I already got a lot of useful information by watching players demo runs (on YouTube) and reading Steam forum, as well as communicating with players by email.
I plan to do the same and further: watching the game's videos, reading the forum and communicating with players.

In general, I want every Tower in the game to be awesome and useful, and I'm sure that the game's community will help me achieve this.”
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