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The idea of a team of unique characters going on a large, semi-randomized adventure definitely was a big inspiration for the general progression of Outcast Tales. We really wanted our game to have tons of items, unique events, and character interactions that make every playthrough feel different. And yet, even with all the carnage going on, each new run still manages to tell a unique story and create a fun memory.
What really sets these apart is injecting a hearty dose of comedy into the usually stoic setting, with both Vash and your main party bouncing off other characters in unexpected ways (that said, Outcast Tales definitely brings even more havoc to the table).
Obviously, Outcast Tales is not a deck builder game, but what we really wanted to hone into are the tactics surrounding your opponents. Each battle in Slay the Spire is an event that requires you to plan your deck accordingly and engage in an arduous fight that will test your planning, wits, and maybe a little bit of your luck.
We hope the tactical nature of our game’s battle system produces plenty of synergies with your customizable party and the myriad of random events, making each run truly a unique experience and a tale to be told and retold.
A moment from the 2005 movie adaptationFor Outcast Tales, we strived to do a similar thing for the Western genre, post-apocalyptic scenarios, and sci-fi, all rolled into one. We even brought in Samuel Barnett to do the voice and provide the game with that missing Englishman touch.


This is definitely a task for Big Buddy. Being a big charming goofball, he gives his big speech and lifts everyone’s spirits. Nice choice!
Wishing to avoid any sanitary or virological catastrophe that would surely ensue if you stayed in this place for more than 10 minutes, you receive your reward and quickly press on. And I mean, really quickly.
Sometimes, there are more choices than “fight” and “give money”You decide to bet your pet companion, but an internal debate rears its ugly head: it seems like not everybody here is a fan of animal cruelty and the opinions within the group split (they can do that?). The personalities clash, and no mutant fight ensues. And who could blame them? No pet lizard is getting any harm coming its way on our watch. Unless it belongs to the enemy, obviously.
Afterwards, you stop at a shelter, which is just like a campfire but doesn't require spending any rations. where your crew rests by playing dice. Unfortunately, this is a zero sum game: some must win and some must lose, which means you inevitably gain some morale and lose some as well. Let this be a lesson: even gambling among friends and comrades can be bad for you.
Rest in peace, ChompAs you make your way onto a new battlefield, Valery unfortunately loses her pet to the skirmish, and with that, her defining personality trait. That sounds sad on so many levels. Alas, unlike us, beasts were just not made to be permanent party members…
…And promptly lose, perhaps joining Chomp in wherever he ended up.
You can also set up custom names for your heroes, which is a great way to make some of your friends real mad!Make sure you screen every party member before you set out. So what if all of half of them are good-for-nothing outlaws? You really don’t want a person with a record in your crew in this day and age, trust me.
An eye-catcher, a brave if unhinged daredevil, and a hermit pacifist walk into a bar...As you examine the map, you realize you can choose your next destination after most encounters. Maps truly are the greatest invention of man. And yet, the first choice is made for you, so you venture forth.
You can also use this screen to set up camp and heal your party with rations
Choose carefully!Enough action for one day, eh? However, your encounter is far from over…
You combine your personal skills with a pinch of luck and trip up the fleeing enemy. As your sarcastic back-and-forth escalates, the outlaw… gives you a vial of his own blood as a parting gift? Wait, what?
However, you first make your way to a nearby settlement…
…Which apparently is hosting a tournament. Feeling exhausted, yet hungry for a distraction, you decide not to take part, but still watch the event. This boosts your morale, making you not only a better warrior, but a better comrade to your teammates, which will prove useful really soon.
Short on money, you buy some rations and continue your journey. The next destination might prove dangerous, so you decide to set up camp for the night.
Apparently our unhinged daredevil has a softer side?..And what sort of campfire would it be without a heart-to-heart? Grown adults still do that, right? Apparently, the charming big guy really wants you to add something to your wishlist. You wouldn’t say no to a guy named “Big Buddy”, would you?