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*Crys in a corner*
- Fixed Snipers Dissapearing when pressing "Use"
- Fixed Teleporting after Game has gone Live and People Join.
- Fixed Game not going live because players weren't identified correctly.
- Fixed Entire Maps being skipped (Everyone was teleported to end saferoom and game ended)
- Fixed Players without the Mutation Mod being able to see Player Names through Walls.
- Fixed Random Common appearing out of nowhere.
- Extended Wait/Ready-up Period (This also deals with Empty Weapons on Spawn)
- Weapon Damage Increased with 5%.
- Added !join and !jointeam to play.
- Fixed Close Combat Damage being nullified.
- Fixed Finale not returning to Lobby.
- Weapon Damage Increased with another 5%
- Autoshotgun & Combat Shotgun Damage reduced by 10% (After the increase)
- Magnum/Deagle Damage increased with 8% (After the overall increase)
>> Progress on Fixing Final Scoring:
- Fixed Final Scoring printing "Null" as names.
- Fixed Final Scoring constantly increasing.
Public BETA!
- PvP is now available on every HyperV EU Server.
> Please leave feedback and report issues and glitches! :)
To play, simply use !match -> Fun -> Mutations
:::: Added a System to manage Weapons fairly ::::
- Players will all receive a random weapon from the same category.
- The Weapon Category is changed and random every cycle.
-- The Weapon Categories --
1. Uzi, Silenced Uzi.
2. Pump Shotgun, Chrome Shotgun.
3. Auto Shotgun, Combat Shotgun.
4. Assault Rifle, Scar, AK-47.
5. Hunting Rifle, Military Rifle.
- Fixed Health being restored when players Join mid-game.
- Weapons now Change every 12 Seconds instead of 10.
- Removed All Player Chatter and related sounds.
- Added a "Hit Noise" when you hit a player.
- Added a Rewarding Sound when you kill a player.
- Fixed Round never ending, caused by People leaving/spectating/joining mid-game.
- Fixed Glows STILL showing on Clients that do not have the Mutation Pack installed, giving them the advantage.
> The fix for this currently comes with players being unable to see eachother during Sudden Death, this will be resolved in 1.1.2.
- Version 1.1.1 to 1.1.9 will be minor fixes/changes whilst rewriting the code in the background.
- Version 1.2 will contain a complete overhaul with support for 8~16 Players and will provide a platform to host other gamemodes on such as "TDM", "CTF", "Domination" and more!