Иисус
Irkutsk, Russian Federation
+REP



alias +LJ "+jump;+duck";alias -LJ "-jump;-duck";bind space "+LJ"
alias +dd "+duck;+jump";alias -dd "-duck;-jump";bind space "+dd"

viewmodel_fov 68;
viewmodel_offset_x -2;
viewmodel_offset_y 2;
viewmodel_offset_z -2;
fps_max 200

cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "1";
cl_crosshair_outlinethickness "0.100000";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "1";
cl_crosshair_t "0";
cl_crosshairalpha "200";
cl_crosshaircolor "5";
cl_crosshaircolor_b "255";
cl_crosshaircolor_g "255";
cl_crosshaircolor_r "0";
cl_crosshairdot "0";
cl_crosshairgap "-3";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairsize "1.5";
cl_crosshairstyle "4";
cl_crosshairthickness "1";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-3";


mp_maxrounds 100;
mp_freezetime 0;
mp_timelimit 0;
sv_grenade_trajectory 1;
sv_showimpacts 1

+REP



alias +LJ "+jump;+duck";alias -LJ "-jump;-duck";bind space "+LJ"
alias +dd "+duck;+jump";alias -dd "-duck;-jump";bind space "+dd"

viewmodel_fov 68;
viewmodel_offset_x -2;
viewmodel_offset_y 2;
viewmodel_offset_z -2;
fps_max 200

cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "1";
cl_crosshair_outlinethickness "0.100000";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "1";
cl_crosshair_t "0";
cl_crosshairalpha "200";
cl_crosshaircolor "5";
cl_crosshaircolor_b "255";
cl_crosshaircolor_g "255";
cl_crosshaircolor_r "0";
cl_crosshairdot "0";
cl_crosshairgap "-3";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairsize "1.5";
cl_crosshairstyle "4";
cl_crosshairthickness "1";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-3";


mp_maxrounds 100;
mp_freezetime 0;
mp_timelimit 0;
sv_grenade_trajectory 1;
sv_showimpacts 1