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Recent reviews by Arkade

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1 person found this review helpful
1
4.9 hrs on record
Don't let the simple aesthetic fool you, this is an absolutely fantastic roguelike turn-based tactics game! Possibly my favourite TBT ever. Great selection of abilities, characters, team composition, positional tactics etc. The pleasure of affecting the terrain then pushing the baddies into your insidious trap is sublime.

Also my 9yo is addicted... until he finished it! ... on the day the DLC released! Great timing! Summer holiday entertainment DLC FTW!
Posted August 7, 2024.
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4.3 hrs on record (1.9 hrs at review time)
Only 2 hours in but enjoying myself too much to get far. It's sooooo purdy! I lost 10 minutes just to looking around Dr Octavius's lab -- tiny details are just wow!
Web slinging is great, combat is satisfying and challenging. Just... well, Amazing 😉
Posted December 29, 2022.
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2.4 hrs on record (1.9 hrs at review time)
Delightful little world that leaves you with a peaceful, happy feeling. If you enjoyed this, try Alba for a similar feeling. For something a little more dynamic, try Lonely Mountain. All full of that countryside and exploration feelings while sitting at our computers ;-)
Posted July 24, 2022.
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7.8 hrs on record (1.6 hrs at review time)
It's been said before but yep, this is a genuinely fantastic homage to Nitro, Super Cars etc of my childhood.
The satisfaction of reading the track perfectly and smoking a race off the bat. Or carefully feathering brake and throttle to follow a 270 turn in full drift is utterly satisfying. (something I only noticed myself doing mid-race without thinking about it! Who says videogames don't teach useful skills?!)

Yeah that distant car in your rear-view mirror will suddenly be oddly much closer the moment you misremember a turn so there might be some rubberbanding going on but the tracks are shorty and sweet and the challenges varied in the interest curve just nicely to keep you trying one more time. (The ice-man took toooo many tries for me.)

Easy recommendation (esp. on sale).

p.s. I've not actually tried local or remote multiplayer. I'll have to update this with appropriate "would make enemies of my slow friends" comment once tried ;-)
Posted March 7, 2022. Last edited March 7, 2022.
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23.1 hrs on record (2.2 hrs at review time)
Early Access Review
Played on free weekend with a friend. Despite neither of us being fans of "crafting games", we both actually really enjoyed our time as tiny people exploring the garden, discovering things to craft and solving mysteries.

The level design is particularly good. Plenty of weenies and waypoints so you didn't need too much GUI. Such a pleasant change to be navigating using the world rather than the minimap!

I loved that there was a narrative to the game -- not just a "survive for as long as you can", this was more, with environmentally obvious things to do which, once accomplished, revealed other mysteries to investigate!

Graphically it was gorgeous (despite my having to turn settings down on my 7YO gaming laptop).

Time for some negatives. The main one was the mayhem of login and joining a game. It uses Xbox rather than Steam networking (presumably to allow cross-play?) but, since we hadn't played using that before, the first 52 minutes of our gaming session was lost to trying to get connected! Feels like this needs UX attention from MS (since probably outside the devs' hands).

The onboarding/tutorialising (is that a word) was not great. In some respects that added to the feel of survival but a bit more work on informing of keys/buttons not yet used. (my friend had to tell me how to get to the crafting menu!) Probably need to gather many more first-use QA runs to get this smoother -- especially using QAs that aren't familiar with the genre.

Overall, score: 8/10.
Posted February 14, 2022. Last edited February 14, 2022.
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1 person found this review helpful
19.7 hrs on record (1.3 hrs at review time)
Our new family game challenge! Akin to Moving Out, Unrailed, Overcooked. We're huge fans of Moving Out and this feels like it's a cross between the three taken to the next difficulty level!

Has a couple of interesting mechanics and ideas. There are 2 player-energy mechanics: hunger and tiredness:
  • Hunger mandates feeding your character (so far only pumpkins pumpkin growing pod which requires a power socket and water -- via a bucket).
  • Tiredness seems to mandate resting which means one player cannot 'do it all' (I usually cover holes in the rest of my family's gaming but this mechanic caught me out! Quite a neat idea to prevent monopolising in this sort of game!)

I like that there's much more mechanical (task) depth. Our 8yo has it fully understood. The 6yo and my wife are still ... getting there :wink: One of the easiest-to-fix challenges seems to be knowing whether to use controller button green or blue -- sometimes not intuitive enough!

Interestingly, the game seems to default to networked!? So we're playing a local game albeit connected to some European server. It definitely looks a bit like the UI would be a bit Fall Guys like expecting random players to join up to take on the procedural levels.

Will try to update after we've played more then 3 games. Needless to say 3 failures so far but we're improving :crossed-fingers:
Posted July 24, 2021.
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40.7 hrs on record (21.6 hrs at review time)
Our family's absolute favourite game and the very best local multi-player *actually* co-op game I have ever played.
6YO and 8YO playing with their Mum who doesn't really game and struggled with Overcooked 1&2 all find this an absolute delight. The "Assist mode" is perfectly pitched down to the loading screen suggesting "Not having fun? Why move if you aren't enjoying it?". It has loads of tweaks to let you tailor game-play to let all the players have the perfect blend of challenges and can even be tweaked mid-game.
The humour is hilarious from the quirky characters to the game-intro comments and cheesy voice-over comments.
The level select screen is so good, the kids spend time playing that while waiting for their parents to get drinks!
There are even bonus levels you can earn through speedy completion and others through crazy achievements.
I'm a game developer and I don't think I can fault a single thing this game does. It's... astonishing!
If you like actual co-op, just buy it!
HTH :)
Posted March 27, 2021.
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1.3 hrs on record
Port of a pay-to-progress mobile game with all the mobile IAP mechanics left in :(
On top of that, while I love cartoon aesthetics and non-violent games in general, this just felt inane to me.
Posted February 20, 2021.
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0.8 hrs on record
A great example of what a game with a message can be like. I imagine people might find it a bit heavy handed but I really liked it as a cute experience showing what could happen. I would analogise to a movie like "The Day after Tomorrow". It's short and touching with a clever aesthetic for a likely small budget. Recommend.
Posted March 21, 2020.
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