18
Products
reviewed
240
Products
in account

Recent reviews by Person 404 the Lethargic

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Showing 1-10 of 18 entries
3 people found this review helpful
6.8 hrs on record (1.0 hrs at review time)
Rhythm Tengoku/Heaven/Paradise style gameplay with Puyo Puyo style visuals and story. A highly enjoyable game that excels in its simplicity.
Posted August 30.
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2 people found this review helpful
7.9 hrs on record
Simple, compelling gameplay combine with fantastic aesthetic, catchy tunes and a dash of madness to make ADEN a worthwhile experience that's hard to find anywhere else. Play this game.
Posted January 13.
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3 people found this review helpful
5.1 hrs on record (0.9 hrs at review time)
Shoot your friends.
Posted January 12.
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No one has rated this review as helpful yet
16.9 hrs on record (4.2 hrs at review time)
Brilliant physics puzzle game with momentum based movement tech that feels great to fly around at high speeds. Also has some great humour.
Posted December 29, 2024.
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No one has rated this review as helpful yet
7.6 hrs on record (0.2 hrs at review time)
Beautiful remake of an already fantastic game. Get it.
Posted January 20, 2023.
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1 person found this review helpful
1 person found this review funny
11.5 hrs on record (2.2 hrs at review time)
Like playing at top screen? So do I!
Posted November 19, 2022.
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No one has rated this review as helpful yet
3.8 hrs on record (3.4 hrs at review time)
Great fun, despite being messed beyond belief. Bring some friends and have a good time.
Posted July 6, 2022.
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3 people found this review helpful
1 person found this review funny
46.3 hrs on record (13.5 hrs at review time)
Charming cute puzzle game with precise Newtonian physics simulation. Fiendishly difficult, but finding alternative solutions is both possible and funny.
Posted October 14, 2021. Last edited December 31, 2021.
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3 people found this review helpful
1 person found this review funny
73.6 hrs on record (71.4 hrs at review time)
A game I wanted to enjoy, but couldn't. Even though I didn't enjoy it, however, clearly plenty of others did. I would recommend playing the demo and focusing on how much you enjoy the boss fights, as those are where the combat system is really make-or-break.

There are also mods for the game that change the combat and enemy balance, as well as add multiplayer. These have the potential to make the game better and might be a good reason to try it out.

The following is an outline of my game experience. Yours may differ based on whether you've played previous entries of the series and, if you have, where you started.

Positive:
  1. Looks nice.
  2. Great battle theme.
  3. Every character has their own unique flavour in combat.

Neutral:
  1. Typos. A lot of them.
  2. Music outside of battle is grand all the time, even during mundane parts. Leaves an impression early on but may become tiring or forgettable over time, as it did with me.
  3. Characters are rather one dimensional. Some interactions are amusing but generally end up rather tiring as skits are not well spaced out. You will frequently be given several in sequence.
  4. The story moves quickly relative to the world, leaving little opportunity to expand on it. The second arc of the game is an info dump, which some may tolerate. I did not.

Negative:
  1. The combat system is combo centric, and yet every enemy has super armour that must first be broken.
  2. The only defensive mechanic is a dodge, except for one character who can block but not dodge.
  3. You cannot cancel artes into dodge/block. Many artes have very long animations.
  4. If your combo drops for any reason, the instant kill gauge empties immediately and super armour is instantly reset. Enemies that you've lifted into the air will drop out of your combo while you're stuck in animation lock.
  5. Getting a perfect dodge grants a counterattack that instantly breaks enemy super armour, but detection for this mechanic only applies if you dodge through hitboxes. If you mistime you will eat all the damage. If you instead go for a positional dodge, you're back to suffering through super armour.
  6. Enemies are designed around the instant kill system, so they have inflated HP pools to compensate.
  7. In addition to the above, the main character is designed to convert HP into damage, further compounding the problem due to enemies being further designed around the numbers he can deal.
  8. Battles usually end up as either a walk in the park as you instant kill from enemy to enemy, or last an extended duration due to aforementioned HP and super armour.
  9. Bosses have permanent super armour. The only way to get an opening is to knock them down with the boost system.
  10. The rate at which you break super armour is based on a stat. Because bosses have permanent super armour, this stat is useless against them while being important against regular enemies.
  11. The instant kill system does not apply to bosses, instead acting as phase transitions. Compare to Vesperia where they dealt a large amount of damage, allowing the mechanic to be a true function against bosses.
  12. Knockdowns stick enemies to the floor, making launchers and lift attacks ineffective. This is only somewhat mitigated against large enemies since you can hit them in the air while they're grounded.
  13. Aforementioned knockdowns are tied to a cooldown-based resource. Additionally, only the main character is capable of inflicting knockdown at all times. Everyone else must fulfill a specific condition. Some of them are fine, while others make fights insufferable without them. Auto-block and auto-dodge (in which you can hit enemies but deal zero damage) are the most egregious.
  14. The above point may sound okay, except that the very same mechanic also functions as a combo extender. The latter function is far more fun, but you're usually punished for using them that way as getting knockdowns and fulfilling the conditions is far more important.
  15. Enemy variety is poor. Be prepared to see the same enemies over the entire game, and bosses turn into regular enemies.
  16. Certain enemies have active frames on their weapon even when the animation is stationary towards the end of the swing, leaving the impression of a lack of polish.
  17. Hidden artes are typically more powerful while being more costly, which is no exception in this game. Some of them, however, have such slow startup that it's impossible to combo with them. See above super armour points.
  18. The AI is dumb as a sack of bricks. The customisation has potential to be good, but the game doesn't give you options that you want. Furthermore, the customisation is party wide. Want your caster to keep distance while the melee characters fight up close? Too bad.
  19. AI party members do not jump. On top of that, you have to use aerial artes to learn more aerial artes. I hope I don't have to explain why this is a problem.
  20. Several significant story bosses resort to repeatedly casting DPS checks that are obnoxious, but not threatening, to the player and serve primarily to wipe out the AI.
  21. Some characters take a very long time to learn aerial artes. Half your artes are tied solely to aerial use.
  22. You get extra arte slots almost halfway through the game. This sucks for casters, who must constantly open the menus for magic if they want to use regular artes.
  23. Anemic gain for character progression points. The majority of it comes from sidequests, making them effectively mandatory (unless you buy the cheating DLC).
  24. Due to above knockdown mechanics, a build investing in skills related to that mechanic is far better than anything else.
  25. Healing is restricted to a party-wide resource, which you can spend in the overworld to open paths and get items (this is sometimes mandatory). However, it simply amounts to wasting your time by making you return to a recovery point to get it back or to use expensive CP recovery items.
Posted September 10, 2021. Last edited March 14, 2022.
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40 people found this review helpful
24 people found this review funny
7.3 hrs on record (1.5 hrs at review time)
A lovely little game with a simple premise: cooperate, or perish.
Posted July 8, 2021.
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Showing 1-10 of 18 entries