4
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89
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Recent reviews by Brxndon

Showing 1-4 of 4 entries
5 people found this review helpful
1 person found this review funny
864.1 hrs on record (4.4 hrs at review time)
This game has a JoJo reference.
Posted December 10, 2020. Last edited December 17, 2020.
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No one has rated this review as helpful yet
126.0 hrs on record (71.0 hrs at review time)
Offline is fun to play during class because you can actually pause the whole thing
Posted October 8, 2020.
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1 person found this review helpful
484.3 hrs on record (178.3 hrs at review time)
Great game, got it for 3 TF2 keys in the Complete Edition. Wasn't difficult for me to set up, just used the internet.

Really cool storyline and characters, just needs some more ways to spend money. All I've been doing with my money is taking people out for food, buying guns, and getting taxi rides.

8.5/10

Also, rest in peace Playboy X.
Posted April 9, 2017.
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2 people found this review helpful
100.8 hrs on record (61.3 hrs at review time)
Saints Row 4 was the first game out of the Saints Row Franchise that I ever played. The way I see it, it appears as a super-powered sandbox game with a higher grade of technology. The game follows a somewhat strong storyline and has some interesting side missions, unlike Saints Row: The Third, where there were no more missions after the story was complete.

Focusing more on the weapons, it seems that Deep Silver Volition went a little bit overboard with the humor of some of the weapons, mainly centering the Dubstep Gun, the Inflato-Ray, and the Plunger Gun. I disliked the Inflato-Ray and the Plunger Gun, but the Dubstep Gun was interesting. To be honest, I kind of wished that DSV (Deep Silver Volition) named the remaining weapons (SMGs, Rifles, Shotguns, etc.) like Saints Row: The Third. I felt I was playing at a more realistic level in those games, and when it came to Saints Row 4, you get names like the "Quickshot Pistol" or the "Pump-Action Shotgun". Not saying that's bad, just a little vague.

One of my favorite features of the game was using former villains as my sidekicks in intense battles like taking out flashpoints or taking down wardens. I loved making rival combinations like Benjamin King and Tanya, Fun Shaundi and DJ Veteran Child, Cyrus Temple and Kinzie (my FAVORITE xDD), but you get what I mean. I also loved the homie conversations that ensued between them as well, but to be honest, I was upset about one thing: I learned on YouTube that unused content included Phillipe Loren of the Syndicate as a homie. If you "spend quality time with Gat", you and Gat encounter a super powered Phillipe Loren to battle. Unlike other enemies like Tanya, Cyrus Temple, and DJ Veteran Child, Loren was not added as a homie. I was disappointed about this because the video I watched also included unused conversations. Which brings me to my final thought on homies. It would have been cool to earn Zinyak himself as a homie, but it would also be unusual for Zinyak to be battling his own army.

Looking at the super power aspect, I thought it wass okay, but what DSV was missing was a way to turn it off. Don't get me wrong, I love blazing across the streets, sending cars into the sky, but sometimes I just wanted to walk around and surprise attack someone by casually running past them.

Overall, I thought the game was pretty well made. In my opinion, the game deserves a 8.5/10
Posted January 26, 2016.
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Showing 1-4 of 4 entries