14
Products
reviewed
1132
Products
in account

Recent reviews by BrightBoar

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Showing 1-10 of 14 entries
2 people found this review helpful
27.5 hrs on record (11.6 hrs at review time)
Its a fun game, but it's messy.

Tge hold to target is idiotic, and results in outcomes the protag never wants.

We lurch on. Cara is OK. Jack SUCKS.

No matter how many terminals you review, the information is all the same.

6/10
Posted August 26, 2025.
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12 people found this review helpful
2 people found this review funny
61.0 hrs on record (52.3 hrs at review time)
TLDR- (5/10) You are -THE- himbo McGuffin of legend. You are a perfect ginger demigod. NO. You will not be a main character in your own story. That's for people much more important than you.

The 1000 stands for the combined levels of the characters in a DMPC fanfiction that the Dev pretends you're a part of, but plays out in front of you.

At nearly every major point in the game you are expected or obligated to bow down and/or lose. That way Dev can have "Hideo Kojima" levels of railroading *cough* storytelling and keep mashing barbie dolls together. Except it's all stills on RPGMaker this time.

You will. not. win. If you do so by grinding your nads off- it's invalidated instantly.

As a porn game? Eh. Everyone throws themselves at you. The "harem" aspect is a joke.

That said, I Iike JRPGs and I still like this. But I don't want my heroes to be a plot mcguffin in others people's world.

(truescale) Eh... 5/10
Posted July 8, 2025.
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1 person found this review helpful
41.3 hrs on record (38.4 hrs at review time)
**Placeholder / Initial thoughts** (Underdog, CHA Rifle Leader, ~40H)

Colony Ship has some GREAT atmosphere and worldbuilding. I enjoy that they leaned into Christianity as a major theme in a Sci-Fi setting. That is a rare and brave choice. From the very start yoiu know this is a plan gone wrong scenario. NPC companions feel a little thin, but not everything has to be BG1/2/3.

Where CS suffers most is the combat. Disclaimer!- I actually enjoy the difficulty and flow of the combat, with one caveat.

They will ALMOST without exception always put the player at a disadvantage on cover. It's fine, occasionally. But ~40H in I find myself in the middle of yet another room, with everyone out in the open, with no options to have my people take any tactical advantage or cover.

Why am I always the designated Duck Hunt? It's becomes very tedious.

So the end take away is that the Devs have decided to essentially make every engagement a sitting duck scenario for you and your squad. It feels artificial and lazy. If you were able to take a wider advantage through feats to expand your initial placement range, it miiiight be ok. But they SERIOUSLY don't want you to have cover. If you manage your money(credits) well you can chug consumables. But they're not cheap.

As far as a grade goes (for anyone that cares) I do truescale, personally. 5 being completely average/fine. I would put Colony Ship in the current build (07/28/24) at a very decent 6/10. I love the setting, I enjoy the layering of Christian Mythos into a strong sci-fi setting. I HATE HATE HATE that my characters always feel like idiots walking into unending traps.
Posted July 28, 2024.
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No one has rated this review as helpful yet
36.7 hrs on record (13.5 hrs at review time)
**PLACEHOLDER**

I feel great joy when what I do works.

But there are some problems with the formula.
Posted May 13, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
927.3 hrs on record (323.8 hrs at review time)
It's Rimworld. If you know, You know.

If you don't, you should.
Posted April 15, 2024.
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No one has rated this review as helpful yet
25.0 hrs on record (15.6 hrs at review time)
Nice game to scratch the genre itch.
Posted April 4, 2024.
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6 people found this review helpful
1 person found this review funny
19.6 hrs on record (9.0 hrs at review time)
Why did you have to make Peter th most annoying piece of ♥♥♥♥ in the game?
Posted August 17, 2023.
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1 person found this review helpful