12
Products
reviewed
296
Products
in account

Recent reviews by Checkers

< 1  2 >
Showing 1-10 of 12 entries
2 people found this review helpful
2.3 hrs on record
I'll give positive if they ever add a PvE only mode. Love the world and the gameplay, dont want to fight other players
Posted November 11, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
19.0 hrs on record (18.9 hrs at review time)
I reeeeally like this game - But I can't play it. After Lace the world just becomes un-navigable without constantly clenching my ♥♥♥♥♥♥♥ to avoid spike pits and lava or falling on to an enemy that is intentionally placed in a way to make you want to commit abortion. Not to mention that I still havent found a way to upgrade my nail which would help me dispatch early game enemies with more ease and make navigation more easy.

I'm waiting tell the modding community gets the game to a playable state for more laid back players like myself
Posted September 7, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1,016.6 hrs on record (76.9 hrs at review time)
Sweet Liberty wins again! Brothers and Sisters rejoice and bath in the glory of knowing we will all continue to dive free, as a community

-------------------------------------------------------------------------------------------------------------------------------

With some of the snappiest gun play in a third person came I've played in a long time, and a gameplay loop that has satisfied me for over 150 hours already. You can play solo or call in your friends for those risky high-level missions. There is tons of weapon variety and every load out has its place in the game, with tons of new additions on the way through the the war-bond system, which is a permanent battle pass that exclusively uses in-game currency to progress it.

This game continues to be a bastion of dignified and excessively fun gameplay. The community it has built within the last 3 months is astonishing and I couldn't be prouder to be a part of it.
Posted February 20, 2024. Last edited May 5, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
69.3 hrs on record (52.0 hrs at review time)
This game does a lot for me. I watch a lot of twitch stream, so the basic mechanics and thorough nature of inspecting the cars, chasing down criminals, getting in shootouts with smugglers makes it very much an satisfying ADHD second-monitor game. At least for me :)
Posted November 21, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
362.5 hrs on record (275.0 hrs at review time)
I like this game when it came out despite its bugs. The story and combat were good enough (Can you tell I like Bethesda games). Now after 2.0, My wife can now conceive children again and the game goes turbo mode.
Posted October 12, 2023.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
144.8 hrs on record (116.3 hrs at review time)
This game is good. Combat is flushed out, both on the ground and in space (especially in space). I've enjoyed several of the quests Bethesda have cooked up for us and exploration on planets is dare I say better than No Man's Sky.

After stepping away from this game for a month or so, and beating Cyberpunk and playing more BG3, I can honestly say this game has literally been a regression in nearly all areas for Bethesda. It's honestly shocking how badly Bethesda has become on creating interesting RPGs. It is time Bethesda found it's Dave Filoni per say to revitalize their properties, because I don't want to imagine a world were Elder Scrolls VI is more of whatever they think they have cooking up. They need a ♥♥♥♥♥♥♥ wake-up call; they need to be told this game is ♥♥♥♥ compared to everything else the industry has for us.

Everything after this are my original opinions for clarity:

The issue lies in the scope they went for being too big and all the nagging complains you've probably already seen from more articulated reviews. I won't rehash them myself, but instead ill try and give you perspective on what I have encountered for myself.

Here are my complains:

- Dungeon variety is abysmal outside of story quests. If you do anything for the bounty/ quest boards you will encounter the same Abandon Cryogenic lab and Ecliptic Barracks that you have already seen. No change in level layout or even the ♥♥♥♥♥♥♥ LORE down to the names. They didn't even attempt to make it a procedurally generated interior.

- Similar to Dungeons, there is like, maybe 5 encounters you will routinely see in space and it stops being cool after the first time, although I love the guy singing a Space Shanty as you gravjump into the system, that dude is awesome and has a beautiful voice.

- Piracy is a thing you can do, but if you want any of your companions to be chill with you, don't do it. At least in other titles you could have some leeway from them when it came to crime but not here.

- Weapon and armor variety is lacking and it shows. What is here is cool, but some of the designs are just stupid if you are even a basic firearm enthusiast (a common issue with most Bethesda titles). This is a symptom of the "Rule of Cool" that Bethesda always goes with, doesn't mean I have sympathy for it though. Armor sets meanwhile are competent (probably, I'm not a astronaut) but some just come off bulky and trying to find what you like can be hard, especially when you find a really good helmet state wise, but it looks like ass on everything you have.

(Note: You also find the same guns from the same Manufacturers in places that are like, 100-200 years old. Like, from what I've gathered, there is no reason a Laredo Rattler should be in a prison from 100 years ago as LAREDO IS A RELATIVELY NEW COMPANY IN LORE)

- As always, Bethesda encourages hoarding but doesn't remedy any of the issues that come from it. You will be stuck flying a ship that you are dissatisfied with because you are attempting to store all your building and crafting resources, as well as top-dollar items to sell in one place. Sure, you can attempt to build a proper settlement that can store all that stuff, but as always the things you need to do that can't fit on your ship and base storage is dictated by how many store containers you can create, unlike in FO4 where you had infinite storage space. in every settlement and getting supply lines between those bases was relatively simple.

- On the topic of Settlements, please ♥♥♥♥♥♥♥ fix the rotate tool. It needs some sort of like, snap rotation feature. Also, some sort of tutorial for settlement building would be nice too, at least FO4 had the time to make settlement building workable.

- ♥♥♥♥♥♥♥ ALWAYS make sure you don't have contraband on you before going into a star system under faction control. In the short term you can make some money with it, but there is one valid place to sell it (2 if you don't murder the Crimson Fleet) and the proper value and what you can actually sell it for is nothing (Especially since the merchants who can buy Contraband don't usually have enough credits to buy everything you have). You are better off hoarding every weapon you find and selling those off anytime you visit a settlement, at least you won't get teleported to some random jail in the capital of whatever faction you upset.
- Space Exploration is sad. Compared to No Man's sky, moving from planet to planet is just sad, even if the loading screen is short.
- Enemy variety is there..? Kind of. Spacers are the catch-all bad guy/ generic pirates. Basically the Bandits and raiders. Crimson Fleet are the big villain Faction. Ecliptic are literally just the Gunners from FO4. Freestar Collective are Republicans and the UC are specifically Socialist Democrats from what I can tell. You will find unique fauna on worlds but it isn't as lively as a more flushed out Bethesda environment like The Commonwealth or Skyrim. It just feels like a planet with 2 random animals which have no effect on what you are doing. Ive only encountered 2 animals that seemed like threats: Terrormorphs, and Spawnlings. What is really disappoint about that is that Akila City's residents really hype up Ashta as almost a Deathclaw level threat, and then you finally find one and its just like.. a scaly dog that is a little spongy. It just doesn't live up to the hype that the entire city makes you think they are.

And that is just what I can say right now. Overall, I think Bethesda has made an interesting new IP and I'd love to see it explored more with a sequel, but with some big changes to the core game play.

There is a LOT to do, but when it comes to exploration, it is very shallow outside of story/ faction quests. The massive scope of the title has been more of a hindrance to Starfield than a plus; there are just other space games that do it better. Bethesda will need to focus in and maybe limit the player to say, 20 planets instead of over 1000 random ones with all the same encounters. Every location should have a unique purpose within the story, and a lot of dungeons/locations in this game just fail in that respect because the devs were more ambitious with abundance than they were with inventing actual interesting encounters and events.

Variety and player freedom are huge, but freedom is deeper than just a few shallow, unexplored game mechanics. Settlement building needs an actual purpose in the game, like a quest related to it. Player decisions need actual consequences. Those mechanics need to serve the player in some way better than just "Make money" or "shoot thing". If I say something absolutely out of line and insult someone, they shouldn't just be a little miffed but still work with me, they should sock me and shut down any chance of me doing anything else related to them.

Quests shouldn't be their own exclusive thing, if I do a lot of work for the Freestar Rangers, the UC Vanguard should be much more skeptical when working with me. These are 2 ideologically apposed factions and yet the quests just treat me like I'm just some guys in the right place at the right time. Instead of telling 1000 different unconnected stories, give me one HUGE story with a thousand decisions that effect everything I do.

Anyways, rant over. If you are expecting a huge, interconnected story with weighty decisions and strong character/faction relationships like Baldur's Gate 3, you won't find it here. If you are looking for unending, seamless exploration like No Man's Sky, you'll find a lot more loading screens (although I'd still argue Starfield's space and planet exploration is a little better than NMS in respects to actual environments, visuals, and world-building). There is a lot lacking in this title, but I think it comes from fundamental flaws in Bethesda's story-telling and perspective on game exploration.
Posted September 11, 2023. Last edited October 12, 2023.