12
Products
reviewed
255
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Recent reviews by Hopsfy

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19 people found this review helpful
2
1
42.7 hrs on record
I want to love this game. The core gameplay is genuinely fantastic, but I can’t in good conscience recommend it to anyone in its current state—not with how the Armoury system has been implemented. It actively works against both the competitive integrity of the game and the overall player experience.

Let’s start with the basics. The Armoury system revolves around lootboxes. You spend a currency called Prisma—500 per box—for a chance at relics and items that grant meaningful power boosts in-game. Not cosmetics. Actual gameplay-altering advantages. In a competitive environment, this is already problematic. But it gets worse: your entire Armoury progress is wiped clean at the end of each season.

Now, Prisma itself is earned through gameplay—killing mobs, players, bosses, etc. But only half of what you collect survives if you die, which heavily punishes mistakes and encourages self-preservation over teamwork. Worse still, it’s not a shared currency, meaning teammates are forced to compete with each other in what’s supposed to be a collaborative experience. It’s not uncommon for one player to hoard 120 Prisma while another scrapes by with 30, creating resentment and undermining the team dynamic.

Because death carries such a heavy cost, players are incentivized to abandon losing fights to protect their stash, which only reinforces toxic, lone-wolf behavior. This is a trend we’ve seen before in MOBA and battle royale games, and it never leads to healthier gameplay. This system actively encourages it.

There’s also a massive disparity between PvP and Co-op vs AI modes. In PvP, you’re often earning between 0–200 Prisma per game. Meanwhile, AI matches consistently reward over 300 Prisma per match, and they’re much easier. As a result, grinding AI becomes the optimal path—despite being the least engaging mode. It undermines the entire point of competitive play.

New players get hit the hardest. They naturally die more, collect less Prisma, and have no clue how to maximize it. If they’re matched with experienced players, odds are those teammates are taking most of the resource for themselves. Instead of feeling welcomed, new players are made to feel like dead weight. That’s not how you grow a player base. While the system could have potential in a different form, its current implementation punishes inexperience and rewards selfishness.

Casual players don’t fare much better. Filling out the Armoury within a single season seems almost impossible unless you’re playing daily.

Then there’s the lootbox design itself. Each one gives you a single item, even if it’s a duplicate. You’ll need multiple duplicates just to upgrade a single item’s stats—three extras for tier two, and who knows how many for tier three. New players coming in mid-season are at a huge disadvantage. They have zero items, zero upgrades, and no knowledge—while veterans not only know the game inside and out but also carry significant statistical advantages from their powered-up gear. That’s a recipe for frustration.

As it stands, I’ll probably finish this season and then step away. I had planned to buy skins, support the devs, maybe even make this my main competitive title. But I simply can’t justify investing 100+ hours every season just to maintain relevance, especially when all progress is wiped clean. It’s demoralizing.

This game has so much potential. At its peak, it offers an experience that’s genuinely special. But unless major changes are made to the Armoury and Prisma systems, I fear it will struggle to retain players—just like it did before its 1.0 launch, when the playerbase was already dwindling.

I’m rooting for the devs to fix this. But until then, I can’t recommend it.
Posted July 28, 2025.
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No one has rated this review as helpful yet
58.2 hrs on record
Took me almost 60 hours to 100% the game, and honestly? Absolutely amazing. This is the rare release that makes you want to play video games again. I’ve been super burnt out by all the corpo garbage slop lately—season passes, filler, chores—and this was an eye opener. It’s a focused, hand-built experience that knows exactly what it wants to be. Encounters make you think without turning into homework, progression actually changes how you play, and the difficulty has bite without the cheap shots.

The emotional depth blindsided me in the best way. I cried less than an hour into the game—not because it leans on melodrama, but because the writing earns it. You feel connected to every single character, main cast and side faces alike, and the quiet moments are just as memorable as the big ones. The music is top tier across the board: themes that lift boss fights, cues that carry the downtime, melodies that stick with you after you put the controller down. Art direction has a strong point of view—stylish, confident, never try-hard—and the world feels authored instead of content-farmed.

It also respects your time. Loads are quick, checkpoints make sense, menus don’t fight you. Side content feeds back into the core loop, not a checklist grind. When a game is this tight, you notice.

Verdict: 10/10. Can’t recommend it enough. If you’re exhausted by modern sludge, this is your palate cleanser. The worst con about this game is when it’s over.
Posted May 29, 2025. Last edited August 15, 2025.
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4 people found this review helpful
2 people found this review funny
2
9.7 hrs on record (9.3 hrs at review time)
The game is long. I feel like I get 5 minutes of gameplay for 1 hour of cutscenes. If you wanted to produce a movie, then just do so. That being said the story is okay. Combat even on the hardest setting is incredibly easy. They even give you amulets that basically let the game play for you. You can choose not to use them yes, but it's weird that you select to just receive basic gear in adventure mode and it gives you the OP items anyway. For me I hate the fact they they're straying from turn based combat. Sucks that square enix is afraid to make a good looking female character now, but they have no problem having sex scenes or almost rape scenes. I just don't understand their priorities honestly. It's like they had 20 people wanting to do something vastly different with a game and combined it all together in a big mess. It could use a lot of work.
Posted September 19, 2024.
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No one has rated this review as helpful yet
87.3 hrs on record (80.6 hrs at review time)
Early Access Review
I enjoy it.
Posted August 14, 2024.
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1 person found this review helpful
238.0 hrs on record (231.4 hrs at review time)
I just can't in good faith recommend this game to anyone anymore. I have played a very good deal of it, but it's infested with cheaters right now. The devs have come out and acknowledged the problem for a good while. The developer told us that a better anticheat is coming, but we haven't seen anything. Do a quick google search on how to turn off anticheat in this game. It's insanely simple. Apparently they will be adding ms locking for regions around the new engine update on August 15th. For now though, I can't tell anyone they should buy this until hopefully this issue gets fixed.
Posted July 6, 2024.
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1 person found this review helpful
1 person found this review funny
13.0 hrs on record (5.0 hrs at review time)
Early Access Review
Its dark and sometimes it's darker.
Posted June 27, 2024.
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2 people found this review helpful
37.8 hrs on record
Sony info selling is bad. Gud job divers liberating sony scum.
Posted May 4, 2024. Last edited May 9, 2024.
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5 people found this review helpful
1 person found this review funny
10.3 hrs on record
First off I was gifted this game from a friend who thought I would like it. I was able to beat the game in 10 hours. As a fan of turn based strategy games this one felt very underwhelming. I would give it a 4/10 at best. I love cat girls too so this game seemed like a slam dunk. I thought that the music was really bad and you hear the same thing over and over and over again, it just feels very stale. There are also a lot of classes without art for them so it sucks that I get one cute cat girl and 5 twinks on my team... Classes feel very underwhelming and I didn't enjoy the feeling of any of them. I was able to hit level 99 on most characters very early in the game. Tanks are useless. Tanks basically take the same amount of damage as every other class, but can only move 2 or 3 squares so they seem very useless. Archers and mages are good (go figure) and magic swordsman is bad too. There's no real strategy to the game, it's pick the strongest people in your roster and one shot the entire game except bosses (I played on normal). The actual story felt super super bland. The story is very predictable and you can figure out the entire game from the moment that they explain what has been going on in the world in the prologue. I won't spoil anything, but the whole experience was a very bland very boring game. I advise anyone who is interested to get this game when it is on sale and not pay full price. I should also mention that this game does not support your mouse and the keyboard controls are very bad.
Posted August 7, 2023. Last edited September 6, 2023.
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