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Recent reviews by Ergnon

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34 people found this review helpful
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66.6 hrs on record (26.8 hrs at review time)
I don't review often, but I've been really enjoying this game, and it seems like it's getting quite a few negative reviews with impressions that don't match what I've been experiencing, so I wanted to offer a different perspective.

At its core, this game strongly rewards careful planning and familiarity with its systems. The tutorial Campaign doesn't cover everything it should - of the criticisms I've seen, this one is valid. You should probably expect to lose your first game, or at least have a rough time, because you're figuring out the stuff it didn't tell you.

However, the other criticisms I've seen a lot of, especially about how easily you can lose to RNG, are a lot less valid, at least once you know what you're doing. I can imagine getting a start with particularly debilitating traits on multiple starting colonists and being unlikely to succeed, but I haven't gotten that bad of a roll there yet, and even if it happens sometimes, it'll probably be obvious immediately and you can restart the run if you want.

As for event RNG, it's pretty easy to deal with - you'll always see minor problems coming at least 6 turns in advance, sooner with research, and most of them can be mitigated by making choices: don't have people working the turn an Overwork event pops, or make sure everyone's working though Boredom, and they won't get sick; if important buildings get damaged, either repair them early enough that the next event won't destroy them or make a plan to move on from the loss if it does. In the mid-to-late game, you can use Knowledge Points at the Council building to negate upcoming events - if you don't do it too often, this will let you keep from folding to the particularly bad ones. This doesn't work on the Major event at the end of each level, but you can usually be gone before then if you want to be.

Finally, there are complaints about not having enough resources on the map to pay the cost to the next stage - yeah, it happens, but again there's counterplay. You can always see the costs for the next 2 legs, so if you see a good stage ahead, but after it there's only 1 path and it's expensive, consider going somewhere else. It's risk vs reward. If a map is low on a needed resource, the Market can let you trade for it (though the rates are horrid, especially when not upgraded).

In my opinion, this game is difficult but ultimately gives the player the tools to deal with the difficulty. If you like building/resource management games where planning well is important, I'd recommend.
Posted September 14, 2020.
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133.5 hrs on record (119.4 hrs at review time)
It's like a MOBA, but instead of a metagame it has fun!
Posted May 11, 2015.
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