5
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684
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Recent reviews by Rensis Coren

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
14.3 hrs on record (11.7 hrs at review time)
Meglehetősen rendhagyó játék. Amilyen egyszerűnek néz ki, annyira mély. A történet rendkívül jól van megírva. Igazi gyöngyszem.
Posted December 20, 2021.
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No one has rated this review as helpful yet
831.5 hrs on record (662.3 hrs at review time)
This game was a weird looking rock at launch. Hello Games didn't just hold onto that rock, but kept polishing it until it became a smooth, beautiful marble. And they decided to surround it with polished, shiny gems. That's No Man's Sky today.
Posted September 8, 2021.
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No one has rated this review as helpful yet
87.4 hrs on record (49.2 hrs at review time)
OK, essay ahead.

tl;dr: uhebfoqwze hfijqbefoijqnwe oubfh qwijr bgi 11/10 would get a broken heart again anytime.

It's sad. It's beautiful. It makes you cry. It makes you scream with frustration and joy. This game is just amazing. Massive kudos to ABSOLUTELY EVERYONE who worked on this masterpiece!

When Ori and the Blind Forest came out in 2015, I simply fell in love with it pretty much instantly. Seriously. The release version took me ~2 minutes to load on my crappy laptop. I was sitting there, watching a mostly black loading screen, and I already had goosebumps, because the main menu music was playing. Then I played through the prologue. Those ten minutes were enough for me to know I'd found something special. The whole game was built around flow, experience and immersion, and boy did Moon deliver.

When Ori and the Will of the Wisps was announced, I didn't know how to feel about it. On one hand, I was overjoyed we'd be getting more Ori. On the other, I was worried the sequel couldn't live up to expectations. Clearly, that doubt was unfounded. And let me say something here: I don't think there was ANY other game that got me truly, utterly hyped. I didn't mind that the game got delayed multiple times. The countdown before release, though, that was something. I swear the days were taking longer to pass just to taunt me. I pre-purchased the game on the day it got its price tag. With this, Ori and the Will of the Wisps is the first game in my Steam library I've bought before release. The first game was amazing, and what I've seen from the second convinced me I couldn't go wrong with it. Seriously, Moon somehow broke my usual mindset about video games. Full price for BF, pre-purchase for WotW, actual hype before release, that's not how I usually go about it. Generally, if I find a promising game, I wait until it goes on sale, buy it at a low (or at least reasonable) price, then start playing with minimal expectations. This last bit's important. Less disappointment if the game's bad. With Will of the Wisps, I couldn't even keep my expectations low. No. After Blind Forest, the bar was set high. And this game just went WAY beyond anything I could've expected!

Blind Forest looked amazing, sounded amazing, played amazing. (And still does, just saying...) Amazing story, too, which is quite important to me. Will of the Wisps took all of these and turned everything up to eleven. The world is larger, more detailed. The artwork and the animations are phenomenal. The music is incredible. The story is excellent and isn't afraid to pluck your heartstrings. And the gameplay is insanely good. Personally, I was sad to see the Soul Link save system go, but the checkpoint system they made instead is simply spot-on. There're a lot more abilities to pick from, and the mix-and-match shard system instead of a skill tree adds an additional layer of depth to everything. Combat got a heavy emphasis. In Blind Forest, it was kept rather simplistic, but that game wasn't that much about fighting to begin with, so I didn't find it lacking. Here, it's just as important as exploration and platforming. Will of the Wisps does wonders in all these areas. Flow, experience, immersion. Everything's still here, maybe even more so.

There's something about this game. Something that several recent AAA games lack. And I think it's passion. A lot of passion and love went into this game, and it shows. Blind Forest has already proven that video games can, in fact, be considered works of art. Will of the Wisps did this again. Moon Studios, once you've ironed out the kinks, all of you should take some rest because damn, you all deserve it. And I'll bee looking forward to whatever you'll be working on next.
Posted May 1, 2020.
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1 person found this review helpful
3.6 hrs on record
This is an insanely fun heist game, I can only recommend it. Slipping past the guards, changing the patrol schedule to make openings, or knocking out the guards by dropping the ceiling lights on their heads, there are quite a few ways you can choose from. Though the game does have its quirks. Sometimes, certain corridors are blocked by lasers. Sometimes, doors just randomly close. It happened at least once that a security door closed right as I walked through and it actually crippled me. I could barely move. Though I don't know why it closed, I'm certain I didn't trigger it. Then there was that one time when the entire map just vanished for about half a minute. Also, if you enter the mansion through the orangery, the elevator you need to take there is weird. It's almost like you can hear someone whispering there. Not to mention it's rather reluctant to work. Sometimes it takes a long time before it starts to go up. And all of these things seem to change between playthroughs. Kind of mind-blowing, really. All in all, I still think it's a fun, albeit a bit short game, though since it's free, I can't really complain. Recommended.
Posted November 24, 2016.
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No one has rated this review as helpful yet
10.1 hrs on record (6.0 hrs at review time)
When I first stumbled upon this game and watched the trailers, I thought this game was worth a try. Now that I have played it, I'm convinced that this is a masterpiece. It isn't action-packed, nor it is trying to challenge your abilities, it's simply trying to tell a story. And that it does well.

Once in the game, the first thing you'll definitely notice is the graphics. It's simply beautiful. Combine it with the atmospheric soundtrack, and you get yourself an experience you'll remember, feeling like you're actually a part of the world.

Now, about starting the game... You'll have to figure out how to play. There's no tutorial of any kind. The game starts, and you'll be standing on the (rail)road without any hints or quest markers. In fact, I'd say there are no quests at all. But don't blame the developers for being lazy. All of these things are intentional. The game is not about solving quest or beating a boss. It's about exploring and puzzle solving. It's about discovering the secrets of Red Creek Valley. And there are a few of those.

If you still don't fancy starting the game without some explanation about the game's mechanics, there's a commented gameplay video (with some light spoilers) on the game's Steam Store page that should have more than enough details to get started.

In general, the game is pretty simple. The interactions, the puzzles, the crime scenes - Nothing is too complicated. The reason behind is that the main focus is neither of these things. Instead, the emphasis is on the world and the story. This results in the game being surprisingly immersive and everything just feeling alive, despite the main character being the only living person in the vast majority of the game.

Though the amount of content, combined with the overall simplicity, has another side effect: short playtime. You can get from the intro sequence to the end credits in a few hours. Don't let that discourage you, though. Sometimes, ignoring the story and aimlessly wandering the forests of the valley can give you an experience that feels strangely satisfying. And if you want to rush through the game... Don't. It's okay for your second playthrough, but the first time is unique. Do it in a rash, and disappointment is pretty much guaranteed. Instead, take your time. Nothing's chasing you. Go in a pace that's comfortable for you. And live the game yourself.

Overall, I'd say that the Disappearance of Ethan Carter is a well-made, well thought-out game. It's interesting, chilling and fascinating at the same time. I'd recommend it to anyone who
  • Likes a game with a good story
  • Actually plays games for the story
  • Likes mysteries and the supernatural
I DON'T recommend the game if
  • You're looking for a challenge
  • You're looking for action
  • You can't handle something that has an obscure or secondary meaning
If you do decide to play the game, get ready for an experience that could potentially have a permanent emotional impact on you. The final scene will hit you like a brick.
Posted December 8, 2014. Last edited December 8, 2014.
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Showing 1-5 of 5 entries