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Recent reviews by Kaneda

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Showing 1-10 of 22 entries
No one has rated this review as helpful yet
4.6 hrs on record (4.5 hrs at review time)
This along with balatro and absolum are the roguelike formula done well, the rest is a endless wave based ♄♄♄♄♄♄♄♄.
Posted November 24, 2025.
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9.0 hrs on record
A third shot at the Blue Protocol franchise; this time for the Chinese market, and it shows.

Sure, the cel-shaded graphics look great, the tech is solid, and the first hour feels promising… until you realize it’s just another MMO pretending to be an RPG (again). The gacha is lighter than usual, but it’s still there; lurking behind endless currencies, materials, and upgrade items that rain from the sky like confetti.

Every menu screams ā€œmobile port,ā€ and the UI is pure chaos; pop-ups, missions, mails, and event spam everywhere. You’ll spend more time sorting junk than actually fighting monsters.

Progression isn’t player skill-based, it’s spreadsheet-based. Multiclassing? Only if you plan to quit your daily job.

Pretty visuals can’t hide the fact that Resonance is yet another slick-looking grind factory; a smartphone game wearing an MMO costume.
Posted October 11, 2025. Last edited October 11, 2025.
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A developer has responded on Nov 20, 2025 @ 2:37am (view response)
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37.7 hrs on record
Silent Hill f is a good survival horror experience; one of a kind within the franchise. Its themes, atmosphere, and psychological tension revives the feeling of classic Silent Hill titles while blending in the dreaded and surreal japan in Forbidden Siren games from PS2.

The story ; set in 1960s Japan: is grounded and surprisingly human. Despite what some might assume, Silent Hill f isn’t ā€œwokeā€; it simply reflects the struggles of that era. Hinako’s story deals with youth, identity, and the weight of tradition ; from arranged marriages to the trauma of troubled/post-war families; without turning political. She’s a young girl facing the harsh realities of her time.

It’s chilling, deeply psychological, and constantly keeps you on edge. Combat is more refined than in past entries, you have brief moments of empowerment with the claw mechanics and the absence of weapon degradation. The boss fights, in particular, are a massive leap forward compared to previous games (More Souls alike)

The soundtrack, once again by the legendary Akira Yamaoka, is phenomenal. His sound design defines nearly half of the game’s horror. The uneasy static, haunting melodies, and layers of distorted ambience blend perfectly into the world of Ebisugaoka, turning even silence into something terrifying. Fans of Silent Hill 4 will instantly recognize the masterful soundscapes that evoke both confusion and dread.

Performance-wise, it’s built on Unreal Engine 5, and surprisingly, that’s not a drawback. Despite the heavy fog effects and atmospheric lighting, the game runs well on most systems. Even without Frame Generation, it easily maintains over 110 FPS at 1440p UW Ultra settings with DLSS Quality, showing solid optimization for a modern title using UE5.

As for the downsides; finishing the game once gives you a ā€œstandardā€ ending filled with unanswered questions, players new to the series might find this confusing or even discouraging. Silent Hill f relies heavily on its New Game+ system, which gradually reveals extra lore, new mechanics, additional bosses, and multiple alternate endings. This approach is fascinating on paper and gives the game real replay value; but since the game is mostly linear and not an open-world sandbox with RPG-like progression, asking players to replay it three or more times to see the true ending (and nearly five for full achievemnt completion) can feel exhausting.

In the end, Silent Hill f delivers a haunting and unforgettable experience; especially across the first one or two playthroughs. If you’re not chasing every achievement, watching the remaining endings online might save you some repetition; though you’ll miss out on some new boss encounters.
Posted October 4, 2025. Last edited October 4, 2025.
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No one has rated this review as helpful yet
52.6 hrs on record (51.2 hrs at review time)
This is the first chronological entry in the Metal Gear series, and skipping it to go straight through MG 1/2, MGS 1/2/3 is a huge mistake. This is where it all begins.

Like Konami’s recent Silent Hill 2 remake, Delta shows the studio at its best. The game is a cinematic masterpiece, blending stealth, survival and storytelling in a way that games rarely do nowadays. Even without direct Kojima’s hands on it, the spirit of his vision is intact.

After 50+ hours, an FOXHOUND title, having unlocked every demo theater, secret reels, camos, items and food I can say this: Delta isn’t just a remake, it’s a reminder of why this series is legendary. The tension of stalking through the jungle/soviet bases, boss fights and the sheer atmosphere make it timeless.

Replayability is off the charts thanks to multiple difficulties, hidden mechanics, missables, collectables and the chase for the FOXHOUND achievement.

If you’re on the fence; don’t be. This is essential gaming history, rebuilt for modern hardware, and 100% deserves your time.
Posted September 24, 2025. Last edited September 29, 2025.
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9 people found this review helpful
1
8.0 hrs on record
BL4 is more of the same (and not in a good way). It’s cell-shading overload with no real depth, all slapped onto UE5. And don’t get me wrong; great games exist on UE5 when it’s used properly, but they’re rare. When a game needs Frame Generation just to hover around 80–90 FPS, that’s already a red flag. The baseline here feels closer to 40–45 FPS. What you actually get are visuals stuck in the BL2/3 era, paired with constant stuttering even on high-end rigs at 2K/4K. And no, I’m not talking about using DLSS Balanced/Quality or gutting the menus by disabling reflections and lumen; those ā€œfixesā€ just butcher the image, leaving you with shimmering and ghosting everywhere.

Looter shooters have been stumbling for years; What did Destiny 1 nail that Destiny 2 never managed? What made Borderlands 1 and 2 so compelling that 3 and now 4 completely lost?

These games were streamlined and focused. Progression felt meaningful, loot was distinctive, and the visuals, besides stylized was clean too, it gave each world a clear identity.

Now? They’ve lost all that. What we get are bloated systems, endless currencies, repetitive loot with no personality, and visuals that feel cluttered rather than iconic. These games try to be everything at once, and end up being nothing. oh and if you dont like? then Randy will say its ur fault and shove another 40+ DLCs into this game.

If you actually want an open-world FPS that gets it right on this release window; both in terms of design philosophy and technical execution = PLAY Dying Light: The Beast. It not only sits at 90% positive reviews on Steam, but also delivers satisfying looter elements with diverse weapon and gear drops across multiple rarities (not soo Chaotically deep and colorfull as BL4) but still an better experience on every other front.
Posted September 23, 2025. Last edited September 23, 2025.
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A developer has responded on Sep 23, 2025 @ 1:23am (view response)
3 people found this review helpful
1
275.2 hrs on record (246.5 hrs at review time)
Don’t like survival games? Me neither.
Dune Awakening offers a toned-down survival experience with a strong MMO backbone and excellent quality-of-life features. No tedious rock gathering just to place foundations after you have the base idea on solido replicator.

If you build your character well, you won’t need to constantly re-craft armor, weapons, or vehicles. Durability can be managed in a way that feels more like a traditional MMO—there’s no forced gear loss if you don’t want it/know what you are doing.

You’re not endlessly foraging or juggling complex food systems and food bars on UI. What truly and only matters is water—water is everything!

The game has a unique and clever approach to servers. This isn't your typical private server hosted by a friend that disappears when they log off. Official servers operate through "channels," and you can freely move your character between them. You keep your progression, can claim land, and explore with your high-level character anywhere. It feels like a massive, persistent MMO world.

If you dislike survival mechanics, RPG systems, and have no interest in the Dune universe, this game probably isn’t for you.

But if even one of those aspects appeals to you—whether it’s the survival elements, RPG depth, or the Dune lore—you should give it a try!
Posted July 13, 2025.
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No one has rated this review as helpful yet
0.5 hrs on record
Early Access Review
Good engine, bad fuel!
Posted May 16, 2025. Last edited May 18, 2025.
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